Results 1 - 10
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81,827
Large steps in cloth simulation
- SIGGRAPH 98 Conference Proceedings
, 1998
"... The bottle-neck in most cloth simulation systems is that time steps must be small to avoid numerical instability. This paper describes a cloth simulation system that can stably take large time steps. The simulation system couples a new technique for enforcing constraints on individual cloth particle ..."
Abstract
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Cited by 576 (5 self)
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gradient iterations, which is typically small. The resulting simulation system is significantly faster than previous accounts of cloth simulation systems in the literature. Keywords—Cloth, simulation, constraints, implicit integration, physically-based modeling. 1
Reexamining the Cluster Hypothesis: Scatter/Gather on Retrieval Results
, 1996
"... We present Scatter/Gather, a cluster-based document browsing method, as an alternative to ranked titles for the organization and viewing of retrieval results. We systematically evaluate Scatter/Gather in this context and find significant improvements over similarity search ranking alone. This resul ..."
Abstract
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Cited by 480 (5 self)
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. This result provides evidence validating the cluster hypothesis which states that relevant documents tend to be more similar to each other than to non-relevant documents. We describe a system employing Scatter/Gather and demonstrate that users are able to use this system close to its full potential. 1
The Vocabulary Problem in Human-System Communication
- COMMUNICATIONS OF THE ACM
, 1987
"... In almost all computer applications, users must enter correct words for the desired objects or actions. For success without extensive training, or in first-tries for new targets, the system must recognize terms that will be chosen spontaneously. We studied spontaneous word choice for objects in five ..."
Abstract
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Cited by 562 (8 self)
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In almost all computer applications, users must enter correct words for the desired objects or actions. For success without extensive training, or in first-tries for new targets, the system must recognize terms that will be chosen spontaneously. We studied spontaneous word choice for objects
GloMoSim: A Library for Parallel Simulation of Large-scale Wireless Networks
- in Workshop on Parallel and Distributed Simulation
, 1998
"... A number of library-based parallel and sequential network simulators have been designed. This paper describes a library, called GloMoSim (for Global Mobile system Simulator), for parallel simulation of wireless networks. GloMoSim has been designed to be extensible and composable: the communication p ..."
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Cited by 650 (30 self)
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A number of library-based parallel and sequential network simulators have been designed. This paper describes a library, called GloMoSim (for Global Mobile system Simulator), for parallel simulation of wireless networks. GloMoSim has been designed to be extensible and composable: the communication
The Ant System: Optimization by a colony of cooperating agents
- IEEE TRANSACTIONS ON SYSTEMS, MAN, AND CYBERNETICS-PART B
, 1996
"... An analogy with the way ant colonies function has suggested the definition of a new computational paradigm, which we call Ant System. We propose it as a viable new approach to stochastic combinatorial optimization. The main characteristics of this model are positive feedback, distributed computation ..."
Abstract
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Cited by 1300 (46 self)
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methodology to the classical Traveling Salesman Problem (TSP), and report simulation results. We also discuss parameter selection and the early setups of the model, and compare it with tabu search and simulated annealing using TSP. To demonstrate the robustness of the approach, we show how the Ant System (AS
A Case for End System Multicast
- in Proceedings of ACM Sigmetrics
, 2000
"... Abstract — The conventional wisdom has been that IP is the natural protocol layer for implementing multicast related functionality. However, more than a decade after its initial proposal, IP Multicast is still plagued with concerns pertaining to scalability, network management, deployment and suppor ..."
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Cited by 1290 (24 self)
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to network dynamics and by considering application level performance. We present details of Narada and evaluate it using both simulation and Internet experiments. Our results indicate that the performance penalties are low both from the application and the network perspectives. We believe the potential
Consensus and cooperation in networked multi-agent systems
- Proceedings of the IEEE
, 2007
"... Summary. This paper provides a theoretical framework for analysis of consensus algorithms for multi-agent networked systems with an emphasis on the role of directed information flow, robustness to changes in network topology due to link/node failures, time-delays, and performance guarantees. An ove ..."
Abstract
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Cited by 807 (4 self)
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than distributed systems with latticetype nearest neighbor interactions. Simulation results are presented that demonstrate the role of small-world effects on the speed of consensus algorithms and cooperative control of multi-vehicle formations.
Incorporating non-local information into information extraction systems by Gibbs sampling
- IN ACL
, 2005
"... Most current statistical natural language processing models use only local features so as to permit dynamic programming in inference, but this makes them unable to fully account for the long distance structure that is prevalent in language use. We show how to solve this dilemma with Gibbs sampling, ..."
Abstract
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Cited by 730 (25 self)
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use this technique to augment an existing CRF-based information extraction system with long-distance dependency models, enforcing label consistency and extraction template consistency constraints. This technique results in an error reduction of up to 9 % over state-of-the-art systems on two
Ant Colony System: A cooperative learning approach to the traveling salesman problem
- IEEE TRANSACTIONS ON EVOLUTIONARY COMPUTATION
, 1997
"... This paper introduces the ant colony system (ACS), a distributed algorithm that is applied to the traveling salesman problem (TSP). In the ACS, a set of cooperating agents called ants cooperate to find good solutions to TSP’s. Ants cooperate using an indirect form of communication mediated by a pher ..."
Abstract
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Cited by 1029 (53 self)
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pheromone they deposit on the edges of the TSP graph while building solutions. We study the ACS by running experiments to understand its operation. The results show that the ACS outperforms other nature-inspired algorithms such as simulated annealing and evolutionary computation, and we conclude comparing
Flocks, herds, and schools: a distributed behavior model,
- Proceedings of ACM SIGGRAPH
, 1987
"... Abstract The aggregate motion of a flock of birds, a herd of land animals, or a school of fish is a beautiful and familiar part of the natural world. But this type of complex motion is rarely seen in computer animation. This paper explores an approach based on simulation as an alternative to script ..."
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Cited by 1317 (5 self)
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to scripting the paths of each bird individually. The simulated flock is an elaboration of a particle system, with the simulated birds being the particles. The aggregate motion of the simulated flock is created by a distributed behavioral model much like that at work in a natural flock; the birds choose
Results 1 - 10
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81,827