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The persona effect: Affective impact of animated pedagogical agents

by James C. Lester, Sharolyn A. Converse, Susan E. Kahler, S. Todd, Barlow Brian, A. Stone, Ravinder S. Bhogal , 1997
"... Animated pedagogical agents that inhabit interactive learning environments can exhibit strikingly lifelike behaviors. In addition to providing problem-solving advice in response to students ’ activities in the learning environment, these agents may also be able to play a powerful motivational role. ..."
Abstract - Cited by 270 (15 self) - Add to MetaCart
. To design the most effective agent-based learning environment software, it is essential to understand how students perceive an animated pedagogical agent with regard to affective dimensions such as encouragement, utility, credibility, and clarity. This paper describes a study of the affective impact

Tropos: An Agent-Oriented Software Development Methodology

by Paolo Bresciani, Paolo Giorgini, Fausto Giunchiglia, John Mylopoulos, Anna Perini , 2003
"... Our goal in this paper is to introduce and motivate a methodology, called Tropos, for building agent oriented software systems. Tropos is based on two key ideas. First, the notion of agent and all related mentalistic notions (for instance goals and plans) are used in all phases of software develop ..."
Abstract - Cited by 461 (91 self) - Add to MetaCart
Our goal in this paper is to introduce and motivate a methodology, called Tropos, for building agent oriented software systems. Tropos is based on two key ideas. First, the notion of agent and all related mentalistic notions (for instance goals and plans) are used in all phases of software

GOLOG: A Logic Programming Language for Dynamic Domains

by Hector J. Levesque, Raymond Reiter, Yves Lespérance, Fangzhen Lin, Richard B. Scherl , 1994
"... This paper proposes a new logic programming language called GOLOG whose interpreter automatically maintains an explicit representation of the dynamic world being modeled, on the basis of user supplied axioms about the preconditions and effects of actions and the initial state of the world. This allo ..."
Abstract - Cited by 628 (74 self) - Add to MetaCart
for applications in high level control of robots and industrial processes, intelligent software agents, discrete event simulation, etc. It is based on a formal theory of action specified in an extended version of the situation calculus. A prototype implementation in Prolog has been developed.

Cognitive Radio: Brain-Empowered Wireless Communications

by Simon Haykin , 2005
"... Cognitive radio is viewed as a novel approach for improving the utilization of a precious natural resource: the radio electromagnetic spectrum. The cognitive radio, built on a software-defined radio, is defined as an intelligent wireless communication system that is aware of its environment and use ..."
Abstract - Cited by 1541 (4 self) - Add to MetaCart
Cognitive radio is viewed as a novel approach for improving the utilization of a precious natural resource: the radio electromagnetic spectrum. The cognitive radio, built on a software-defined radio, is defined as an intelligent wireless communication system that is aware of its environment

ALLIANCE: An Architecture for Fault Tolerant Multi-Robot Cooperation

by Lynne E. Parker - IEEE Transactions on Robotics and Automation , 1998
"... ALLIANCE is a software architecture that fa- cilitates the fault tolerant cooperative control of teams of heterogeneous mobile robots performing missions composed of loosely coupled subtasks that may have ordering dependencies. ALLIANCE allows teams of robots, each of which possesses a variety of hi ..."
Abstract - Cited by 508 (13 self) - Add to MetaCart
distributed, behavior-based architecture that incorporates the use of mathematically-modeled motivations (such as impatience and acquiescence) within each robot to achieve adaptive action selection. Since cooperative robotic teams usually work in dynamic and unpredictable environments, this software

A high-performance, portable implementation of the MPI message passing interface standard

by Ewing Lusk, Nathan Doss, Anthony Skjellum - Parallel Computing , 1996
"... MPI (Message Passing Interface) is a specification for a standard library for message passing that was defined by the MPI Forum, a broadly based group of parallel computer vendors, library writers, and applications specialists. Multiple implementations of MPI have been developed. In this paper, we d ..."
Abstract - Cited by 890 (65 self) - Add to MetaCart
distribution of MPICH, which constitute the beginnings of a portable parallel programming environment. A project of this scope inevitably imparts lessons about parallel computing, the specification being followed, the current hardware and software environment for parallel computing, and project management; we

Predictive reward signal of dopamine neurons

by Wolfram Schultz - Journal of Neurophysiology , 1998
"... Schultz, Wolfram. Predictive reward signal of dopamine neurons. is called rewards, which elicit and reinforce approach behav-J. Neurophysiol. 80: 1–27, 1998. The effects of lesions, receptor ior. The functions of rewards were developed further during blocking, electrical self-stimulation, and drugs ..."
Abstract - Cited by 747 (12 self) - Add to MetaCart
Schultz, Wolfram. Predictive reward signal of dopamine neurons. is called rewards, which elicit and reinforce approach behav-J. Neurophysiol. 80: 1–27, 1998. The effects of lesions, receptor ior. The functions of rewards were developed further during blocking, electrical self-stimulation, and drugs

Policy gradient methods for reinforcement learning with function approximation.

by Richard S Sutton , David Mcallester , Satinder Singh , Yishay Mansour - In NIPS, , 1999
"... Abstract Function approximation is essential to reinforcement learning, but the standard approach of approximating a value function and determining a policy from it has so far proven theoretically intractable. In this paper we explore an alternative approach in which the policy is explicitly repres ..."
Abstract - Cited by 439 (20 self) - Add to MetaCart
policy. Large applications of reinforcement learning (RL) require the use of generalizing function approximators such neural networks, decision-trees, or instance-based methods. The dominant approach for the last decade has been the value-function approach, in which all function approximation effort goes

Computational Models of Sensorimotor Integration

by Zoubin Ghahramani , Daniel M. Wolpert, Michael I. Jordan - SCIENCE , 1997
"... The sensorimotor integration system can be viewed as an observer attempting to estimate its own state and the state of the environment by integrating multiple sources of information. We describe a computational framework capturing this notion, and some specific models of integration and adaptati ..."
Abstract - Cited by 424 (12 self) - Add to MetaCart
information from visual and auditory systems is integrated so as to reduce the variance in localization. (2) The effects of a remapping in the relation between visual and auditory space can be predicted from a simple learning rule. (3) The temporal propagation of errors in estimating the hand

Self-improving reactive agents based on reinforcement learning, planning and teaching

by Long-ji Lin - Machine Learning , 1992
"... Abstract. To date, reinforcement learning has mostly been studied solving simple learning tasks. Reinforcement learning methods that have been studied so far typically converge slowly. The purpose of this work is thus two-fold: 1) to investigate the utility of reinforcement learning in solving much ..."
Abstract - Cited by 315 (3 self) - Add to MetaCart
basic methods for speeding up learning. The three extensions are experience replay, learning action models for planning, and teaching. The frameworks were investigated using connectionism as an approach to generalization. To evaluate the performance of different frame-works, a dynamic environment
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