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Distributed Object Systems
"... Version: 1.0 Distributed Object Systems Terminology Document Middleware technologies for supporting distributed object oriented programming are widespread. Many of these employ variations over the same core technology but often use different terminology. The purpose of this report is to provide a co ..."
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Version: 1.0 Distributed Object Systems Terminology Document Middleware technologies for supporting distributed object oriented programming are widespread. Many of these employ variations over the same core technology but often use different terminology. The purpose of this report is to provide a
Performance in Distributed Object Systems
, 1998
"... This thesis describes mechanisms to make performance a tangible characteristic of software during development. It focuses on distributed object-oriented systems. Based on system descriptions in an extended version of the Unified Modeling Language response times are estimated. Furthermore this thesis ..."
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This thesis describes mechanisms to make performance a tangible characteristic of software during development. It focuses on distributed object-oriented systems. Based on system descriptions in an extended version of the Unified Modeling Language response times are estimated. Furthermore
Distributed Objects System in C#
, 2006
"... Today more and more programs run over a collection of autonomous computers linked by a network and are designed to produce an integrated computing facility. Java Distributed Objects (JDO) proposed by Dr. Axel T. Schreiner [1] builds an infrastructure which allows distributed program components to co ..."
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. This document illustrates the architectural design of the C # Distributed Objects system and compares programming technologies, which are required by this system design, in Java and C#.
The Renaissance Distributed Object System
, 1993
"... Object-oriented techniques stress modularity through narrow and rigidly defined interfaces as a way of achieving low coupling between individual software components and high cohesion in the implementation of each component. Unfortunately, in a distributed environment object-oriented interfaces are u ..."
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Cited by 1 (0 self)
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Object-oriented techniques stress modularity through narrow and rigidly defined interfaces as a way of achieving low coupling between individual software components and high cohesion in the implementation of each component. Unfortunately, in a distributed environment object-oriented interfaces
Reuse and Inheritance in Distributed Object Systems
- Lecture
, 1996
"... . Our goal is to support reuse and extensibility in distributed object systems. This requires some form of distributed inheritance and polymorphism. Most existing distributed system architectures can only cope with the inheritance and reuse of interface specifications. We discuss reuse requirements ..."
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Cited by 2 (0 self)
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. Our goal is to support reuse and extensibility in distributed object systems. This requires some form of distributed inheritance and polymorphism. Most existing distributed system architectures can only cope with the inheritance and reuse of interface specifications. We discuss reuse requirements
Synchronization in a Distributed Object System
"... . We describe the integration of a synchronization protocol in a distributed object system, in particular focusing on autonomous objects. To ensure intra-object serializability a locking-based scheme exploiting the semantics of operations is used. In our system the decision if a lock can be granted ..."
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. We describe the integration of a synchronization protocol in a distributed object system, in particular focusing on autonomous objects. To ensure intra-object serializability a locking-based scheme exploiting the semantics of operations is used. In our system the decision if a lock can be granted
Deadlock detection in distributed object systems
- In Proceedings of the 8th European Software Engineering Conference (ESEC) / 9th ACM SIGSOFT Symposium on the Foundations of Software Engineering (FSE
, 2001
"... The behaviour of a distributed system is largely determined by the use of synchronization primitives and threading policies of the underlying middleware. The inherent parallel nature of distributed systems may cause liveness problems, such as deadlocks and livelocks. An increasing number of distribu ..."
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Cited by 24 (3 self)
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of distributed systems is built using object middleware. We exploit the fact that modern object middleware offers only a few built-in synchronization and threading primitives by suggesting UML stereotypes to represent each of these primitives in distributed object design. We define the semantics
A Transaction Model for Active Distributed Object Systems
, 1992
"... data types are programming language constructs that encapsulate the representations of a set of objects and a set of operations on these objects. The operations are the only means of accessing and manipulating the objects. From the perspective of transaction processing, ADTs introduce a need to deal ..."
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Cited by 55 (4 self)
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citation in the Bibliography. 14 Chapter 5. Transaction Model for Distributed Object Systems as Ins...
Design of the Kan Distributed Object System
- CONCURR. PRACT. EXPER
, 1999
"... Distributed software problems are often addressed with object-oriented solutions. Objects provide the benefits of encapsulation and abstraction that have proven useful in managing the complexity of sequential code. However, the management of distributed objects is typically by means of complex APIs, ..."
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Cited by 3 (0 self)
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for common distributed programming tasks. This paper describes the implementation of the Kan system. It has a clear, simple object model with powerful semantics, embodying such concepts as atomic transactions, asynchronous method calls, and multithreading. The model primitives help the programmer avoid
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