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Platform for Distributed Multimedia Environments Supporting

by Arbitrarily Nested Team, Hannes Guddat A, Stefan Noll A, Norbert Schiffner B
"... In this paper a novel platform, HOUCOM^TM, for the development of team based distributed collaborative applications is presented. Its implementation within a scenario for distributed cooperative virtual product development, ProViT, will be shown, describing the features and advantages of the present ..."
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of hierarchical Session Management, allowing for arbitrarily nested groups and multi-conferencing. Within the given platform Users can be individuals as well as technical devices, e.g. a streaming framework. The ProViT scenario builds a collaborative environment for interactive distributed VR Design reviews

MediaWare: a distributed multimedia environment with interoperability

by Yahya Y. Al-salqan, Yahya Y. Al-salqany, Carl K. Changz - Proceedings of the Fourth Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises. WET ICE '95 , 1995
"... MediaWare is a distributed multimedia environment based on state-of-the-art distributed object computing standards as speci ed by CORBA. MediaWare enhances interoperability among media objects through the interoperable virtual connection protocol. MediaWare provides an infrastructure for building in ..."
Abstract - Cited by 2 (0 self) - Add to MetaCart
MediaWare is a distributed multimedia environment based on state-of-the-art distributed object computing standards as speci ed by CORBA. MediaWare enhances interoperability among media objects through the interoperable virtual connection protocol. MediaWare provides an infrastructure for building

Kernel Support in a Distributed Multimedia Environment

by Pierre G. Jansen, Paul Sijben
"... We refer to a multimedia environment, consisting of workstations and servers connected by a network dealing with video and audio streams. These streams require Real-Time (RT) handling. Fortunately the requirements are not so demanding as those in Hard Real Time (HRT) systems. Therefore resources are ..."
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We refer to a multimedia environment, consisting of workstations and servers connected by a network dealing with video and audio streams. These streams require Real-Time (RT) handling. Fortunately the requirements are not so demanding as those in Hard Real Time (HRT) systems. Therefore resources

Low Overhead Scheduling in a Distributed Multimedia Environment

by Paul Sijben , 1995
"... This paper describes our model and the work that will be done to implement it. First the scheduling model will be described which we apply to the local processor (machine). 2 Scheduling ..."
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This paper describes our model and the work that will be done to implement it. First the scheduling model will be described which we apply to the local processor (machine). 2 Scheduling

ODP View on Quality of Service for Open Distributed Multimedia Environments

by Peter Leydekkers, Valérie Gay - Proc. International Workshop on QoS (IWQoS , 1995
"... : Quality of Service (QoS) requires standardization to achieve some consistency in terminology, models and mechanisms to operate successfully in an open distributed environment. This paper embraces this standardization effort and addresses the QoS issue from an ODP perspective. The objective of this ..."
Abstract - Cited by 11 (0 self) - Add to MetaCart
: Quality of Service (QoS) requires standardization to achieve some consistency in terminology, models and mechanisms to operate successfully in an open distributed environment. This paper embraces this standardization effort and addresses the QoS issue from an ODP perspective. The objective

Secure spread spectrum watermarking for multimedia

by Ingemar J. Cox, Joe Kilian, F. Thomson Leighton, Talal Shamoon - IEEE TRANSACTIONS ON IMAGE PROCESSING , 1997
"... This paper presents a secure (tamper-resistant) algorithm for watermarking images, and a methodology for digital watermarking that may be generalized to audio, video, and multimedia data. We advocate that a watermark should be constructed as an independent and identically distributed (i.i.d.) Gauss ..."
Abstract - Cited by 1100 (10 self) - Add to MetaCart
This paper presents a secure (tamper-resistant) algorithm for watermarking images, and a methodology for digital watermarking that may be generalized to audio, video, and multimedia data. We advocate that a watermark should be constructed as an independent and identically distributed (i

An Integrated Experimental Environment for Distributed Systems and Networks

by Brian White, Jay Lepreau, Leigh Stoller, Robert Ricci, Shashi Guruprasad, Mac Newbold, Mike Hibler, Chad Barb, Abhijeet Joglekar - In Proc. of the Fifth Symposium on Operating Systems Design and Implementation , 2002
"... Three experimental environments traditionally support network and distributed systems research: network emulators, network simulators, and live networks. The continued use of multiple approaches highlights both the value and inadequacy of each. Netbed, a descendant of Emulab, provides an experimenta ..."
Abstract - Cited by 688 (41 self) - Add to MetaCart
Three experimental environments traditionally support network and distributed systems research: network emulators, network simulators, and live networks. The continued use of multiple approaches highlights both the value and inadequacy of each. Netbed, a descendant of Emulab, provides

Knowledge and Common Knowledge in a Distributed Environment

by Joseph Y. Halpern, Yoram Moses - Journal of the ACM , 1984
"... : Reasoning about knowledge seems to play a fundamental role in distributed systems. Indeed, such reasoning is a central part of the informal intuitive arguments used in the design of distributed protocols. Communication in a distributed system can be viewed as the act of transforming the system&apo ..."
Abstract - Cited by 578 (55 self) - Add to MetaCart
: Reasoning about knowledge seems to play a fundamental role in distributed systems. Indeed, such reasoning is a central part of the informal intuitive arguments used in the design of distributed protocols. Communication in a distributed system can be viewed as the act of transforming the system

Accessing Nearby Copies of Replicated Objects in a Distributed Environment

by C. Greg Plaxton , Rajmohan Rajaraman, Andrea W. Richa
"... Consider a set of shared objects in a distributed network, where several copies of each object may exist at any given time. To ensure both fast access to the objects as well as efficient utilization of network resources, it is desirable that each access request be satisfied by a copy "clos ..."
Abstract - Cited by 549 (8 self) - Add to MetaCart
;quot;close " to the requesting node. Unfortunately, it is not clear how to efficiently achieve this goal in a dynamic, distributed environment in which large numbers of objects are continuously being created, replicated, and destroyed. In this paper

Coda: A Highly Available File System for a Distributed Workstation Environment

by Mahadev Satyanarayanan, James J. Kistler, Puneet Kumar, Maria E. Okasaki, Ellen H. Siegel, David C. Steere - IN IEEE TRANSACTIONS ON COMPUTERS , 1990
"... Coda is a file system for a large-scale distributed computing environment composed of Unix workstations. It provides resiliency to server and network failures through the use of two distinct but complementary mechanisms. One mechanism, server replication,stores copies of a file at multiple servers ..."
Abstract - Cited by 530 (45 self) - Add to MetaCart
Coda is a file system for a large-scale distributed computing environment composed of Unix workstations. It provides resiliency to server and network failures through the use of two distinct but complementary mechanisms. One mechanism, server replication,stores copies of a file at multiple
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