Results 1  10
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253,692
RealTime Systems
, 2000
"... Collision avoidance is an important topic in multirobot systems. Existing multirobot pathfinding approaches ignore sideswipe collisions among robots (i.e., only consider the collision which two agents try to occupy the same node during the same timestep) [1, 3, 4], and allow diagonal move between ..."
Abstract

Cited by 590 (11 self)
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Collision avoidance is an important topic in multirobot systems. Existing multirobot pathfinding approaches ignore sideswipe collisions among robots (i.e., only consider the collision which two agents try to occupy the same node during the same timestep) [1, 3, 4], and allow diagonal move
Blind Beamforming for Non Gaussian Signals
 IEE ProceedingsF
, 1993
"... This paper considers an application of blind identification to beamforming. The key point is to use estimates of directional vectors rather than resorting to their hypothesized value. By using estimates of the directional vectors obtained via blind identification i.e. without knowing the arrray mani ..."
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Cited by 704 (31 self)
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estimation of directional vectors, based on joint diagonalization of 4thorder cumulant matrices
Symmetry and Related Properties via the Maximum Principle
, 1979
"... We prove symmetry, and some related properties, of positive solutions of second order elliptic equations. Our methods employ various forms of the maximum principle, and a device of moving parallel planes to a critical position, and then showing that the solution is symmetric about the limiting plan ..."
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Cited by 539 (4 self)
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We prove symmetry, and some related properties, of positive solutions of second order elliptic equations. Our methods employ various forms of the maximum principle, and a device of moving parallel planes to a critical position, and then showing that the solution is symmetric about the limiting
Coordination of Groups of Mobile Autonomous Agents Using Nearest Neighbor Rules
, 2002
"... In a recent Physical Review Letters paper, Vicsek et. al. propose a simple but compelling discretetime model of n autonomous agents fi.e., points or particlesg all moving in the plane with the same speed but with dierent headings. Each agent's heading is updated using a local rule based on ..."
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Cited by 1245 (60 self)
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In a recent Physical Review Letters paper, Vicsek et. al. propose a simple but compelling discretetime model of n autonomous agents fi.e., points or particlesg all moving in the plane with the same speed but with dierent headings. Each agent's heading is updated using a local rule based
Lag length selection and the construction of unit root tests with good size and power
 Econometrica
, 2001
"... It is widely known that when there are errors with a movingaverage root close to −1, a high order augmented autoregression is necessary for unit root tests to have good size, but that information criteria such as the AIC and the BIC tend to select a truncation lag (k) that is very small. We conside ..."
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Cited by 534 (14 self)
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It is widely known that when there are errors with a movingaverage root close to −1, a high order augmented autoregression is necessary for unit root tests to have good size, but that information criteria such as the AIC and the BIC tend to select a truncation lag (k) that is very small. We
Analysis of TCP Performance over Mobile Ad Hoc Networks Part I: Problem Discussion and Analysis of Results
, 1999
"... Mobile ad hoc networks have gained a lot of attention lately as a means of providing continuous network connectivity to mobile computing devices regardless of physical location. Recently, a large amount of research has focused on the routing protocols needed in such an environment. In this twopart ..."
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Cited by 511 (5 self)
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part report, we investigate the effects that link breakage due to mobility has on TCP performance. Through simulation, we show that TCP throughput drops significantly when nodes move because of TCP's inability to recognize the difference between link failure and congestion. We also analyze specific
Actions as spacetime shapes
 In ICCV
, 2005
"... Human action in video sequences can be seen as silhouettes of a moving torso and protruding limbs undergoing articulated motion. We regard human actions as threedimensional shapes induced by the silhouettes in the spacetime volume. We adopt a recent approach [14] for analyzing 2D shapes and genera ..."
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Cited by 642 (4 self)
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Human action in video sequences can be seen as silhouettes of a moving torso and protruding limbs undergoing articulated motion. We regard human actions as threedimensional shapes induced by the silhouettes in the spacetime volume. We adopt a recent approach [14] for analyzing 2D shapes
EigenTracking: Robust Matching and Tracking of Articulated Objects Using a ViewBased Representation
 International Journal of Computer Vision
, 1998
"... This paper describes an approach for tracking rigid and articulated objects using a viewbased representation. The approach builds on and extends work on eigenspace representations, robust estimation techniques, and parameterized optical flow estimation. First, we note that the leastsquares image r ..."
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Cited by 656 (16 self)
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objects over long image sequences in which the objects simultaneously undergo both affine image motions and changes of view. In particular we use this "EigenTracking" technique to track and recognize the gestures of a moving hand.
The particel swarm: Explosion, stability, and convergence in a multidimensional complex space
 IEEE TRANSACTIONS ON EVOLUTIONARY COMPUTION
"... The particle swarm is an algorithm for finding optimal regions of complex search spaces through interaction of individuals in a population of particles. Though the algorithm, which is based on a metaphor of social interaction, has been shown to perform well, researchers have not adequately explained ..."
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Cited by 822 (10 self)
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explained how it works. Further, traditional versions of the algorithm have had some dynamical properties that were not considered to be desirable, notably the particles’ velocities needed to be limited in order to control their trajectories. The present paper analyzes the particle’s trajectory as it moves
A greedy algorithm for aligning DNA sequences
 J. COMPUT. BIOL
, 2000
"... For aligning DNA sequences that differ only by sequencing errors, or by equivalent errors from other sources, a greedy algorithm can be much faster than traditional dynamic programming approaches and yet produce an alignment that is guaranteed to be theoretically optimal. We introduce a new greedy a ..."
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Cited by 576 (16 self)
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For aligning DNA sequences that differ only by sequencing errors, or by equivalent errors from other sources, a greedy algorithm can be much faster than traditional dynamic programming approaches and yet produce an alignment that is guaranteed to be theoretically optimal. We introduce a new greedy alignment algorithm with particularly good performance and show that it computes the same alignment as does a certain dynamic programming algorithm, while executing over 10 times faster on appropriate data. An implementation of this algorithm is currently used in a program that assembles the UniGene database at the National Center for Biotechnology Information.
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