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A taxonomy and evaluation of dense two-frame stereo correspondence algorithms.

by Daniel Scharstein , Richard Szeliski - In IEEE Workshop on Stereo and Multi-Baseline Vision, , 2001
"... Abstract Stereo matching is one of the most active research areas in computer vision. While a large number of algorithms for stereo correspondence have been developed, relatively little work has been done on characterizing their performance. In this paper, we present a taxonomy of dense, two-frame ..."
Abstract - Cited by 1546 (22 self) - Add to MetaCart
software platform and a collection of data sets for easy evaluation, we have designed a stand-alone, flexible C++ implementation that enables the evaluation of individual components and that can easily be extended to include new algorithms. We have also produced several new multi-frame stereo data sets

Missing data: Our view of the state of the art

by Joseph L. Schafer, John W. Graham - Psychological Methods , 2002
"... Statistical procedures for missing data have vastly improved, yet misconception and unsound practice still abound. The authors frame the missing-data problem, review methods, offer advice, and raise issues that remain unresolved. They clear up common misunderstandings regarding the missing at random ..."
Abstract - Cited by 739 (1 self) - Add to MetaCart
Statistical procedures for missing data have vastly improved, yet misconception and unsound practice still abound. The authors frame the missing-data problem, review methods, offer advice, and raise issues that remain unresolved. They clear up common misunderstandings regarding the missing

Globally Consistent Range Scan Alignment for Environment Mapping

by F. Lu, E. Milios - AUTONOMOUS ROBOTS , 1997
"... A robot exploring an unknown environmentmay need to build a world model from sensor measurements. In order to integrate all the frames of sensor data, it is essential to align the data properly. An incremental approach has been typically used in the past, in which each local frame of data is alig ..."
Abstract - Cited by 531 (8 self) - Add to MetaCart
A robot exploring an unknown environmentmay need to build a world model from sensor measurements. In order to integrate all the frames of sensor data, it is essential to align the data properly. An incremental approach has been typically used in the past, in which each local frame of data

Automatic labeling of semantic roles

by Daniel Gildea - Computational Linguistics , 2002
"... We present a system for identifying the semantic relationships, or semantic roles, filled by constituents of a sentence within a semantic frame. Various lexical and syntactic features are derived from parse trees and used to derive statistical classifiers from hand-annotated training data. 1 ..."
Abstract - Cited by 747 (15 self) - Add to MetaCart
We present a system for identifying the semantic relationships, or semantic roles, filled by constituents of a sentence within a semantic frame. Various lexical and syntactic features are derived from parse trees and used to derive statistical classifiers from hand-annotated training data. 1

QSplat: A Multiresolution Point Rendering System for Large Meshes

by Szymon Rusinkiewicz, Marc Levoy , 2000
"... Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and progressive transmission of meshes are impractical for data sets of this size. We describe a system for representing and p ..."
Abstract - Cited by 502 (8 self) - Add to MetaCart
be computed quickly, making it suitable for large data sets. Our implementation, written for use in a large-scale 3D digitization project, launches quickly, maintains a user-settable interactive frame rate regardless of object complexity or camera position, yields reasonable image quality during motion

View Interpolation for Image Synthesis

by Shenchang Eric Chen, et al.
"... Image-space simplifications have been used to accelerate the calculation of computer graphic images since the dawn of visual simulation. Texture mapping has been used to provide a means by which images may themselves be used as display primitives. The work reported by this paper endeavors to carry t ..."
Abstract - Cited by 603 (0 self) - Add to MetaCart
this concept to its logical extreme by using interpolated images to portray three-dimensional scenes. The special-effects technique of morphing, which combines interpolation of texture maps and their shape, is applied to computing arbitrary intermediate frames from an array of prestored images. If the images

A Probabilistic Approach to Concurrent Mapping and Localization for Mobile Robots

by Sebastian Thrun, Wolfram Burgard, Dieter Fox, Henry Hexmoor, Maja Mataric - Machine Learning , 1998
"... . This paper addresses the problem of building large-scale geometric maps of indoor environments with mobile robots. It poses the map building problem as a constrained, probabilistic maximum-likelihood estimation problem. It then devises a practical algorithm for generating the most likely map from ..."
Abstract - Cited by 483 (43 self) - Add to MetaCart
data, alog with the most likely path taken by the robot. Experimental results in cyclic environments of size up to 80 by 25 meter illustrate the appropriateness of the approach. Keywords: Bayes rule, expectation maximization, mobile robots, navigation, localization, mapping, maximum likelihood

Data Framing Attack on State Estimation

by Jinsub Kim, Lang Tong, Robert J. Thomas , 2014
"... ..."
Abstract - Cited by 1 (0 self) - Add to MetaCart
Abstract not found

Layered depth images

by Steven J. Gortler, Li-wei He, Michael F. Cohen , 1997
"... In this paper we present an efficient image based rendering system that renders multiple frames per second on a PC. Our method performs warping from an intermediate representation called a layered depth image (LDI). An LDI is a view of the scene from a single input camera view, but with multiple pix ..."
Abstract - Cited by 456 (29 self) - Add to MetaCart
In this paper we present an efficient image based rendering system that renders multiple frames per second on a PC. Our method performs warping from an intermediate representation called a layered depth image (LDI). An LDI is a view of the scene from a single input camera view, but with multiple

Re-Tiling Polygonal Surfaces

by Greg Turk - Computer Graphics , 1992
"... This paper presents an automatic method of creating surface models at several levels of detail from an original polygonal description of a given object. Representing models at various levels of detail is important for achieving high frame rates in interactive graphics applications and also for speed ..."
Abstract - Cited by 445 (3 self) - Add to MetaCart
This paper presents an automatic method of creating surface models at several levels of detail from an original polygonal description of a given object. Representing models at various levels of detail is important for achieving high frame rates in interactive graphics applications and also
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