Results 1 - 10
of
8,377
Advanced Raycasting for Virtual Endoscopy on Consumer Graphics Hardware
, 2005
"... Volume rendering techniques for medical applications face a number of problems that restrict the applicable techniques to a handful of established algorithms. Developing a virtual endoscopy application further narrows the choice due to the very specific demands of such a system. First, being able to ..."
Abstract
-
Cited by 2 (0 self)
- Add to MetaCart
Volume rendering techniques for medical applications face a number of problems that restrict the applicable techniques to a handful of established algorithms. Developing a virtual endoscopy application further narrows the choice due to the very specific demands of such a system. First, being able to move the viewpoint into the dataset and providing correct renderings incorporating the wide field of view optical endoscopy cameras usually deliver is a challenging task at a time when many of the available professional solutions like TeraRecon’s VolumePro boards are still restricted to orthogonal rendering. Second, the extreme perspective distortion of the image leads to an amplification of visible sampling artefacts, making it necessary to employ special techniques to deal with this problem. Third, highly interactive framerates are not a welcomed feature but an absolute necessity, since the possible intra-operative environment makes immediate response to certain actions essential. And last, correct visualization and intersection of the endoscopic tools have to be ensured in order to provide the surgeon with an adequate
Interactive High-Quality Volume Rendering with Flexible Consumer Graphics Hardware
, 2002
"... Recently, the classic rendering pipeline in 3D graphics hardware has become flexible by means of programmable geometry engines and rasterization units. This development is primarily driven by the mass market of computer games and entertainment software, whose demand for new special effects and more ..."
Abstract
-
Cited by 21 (0 self)
- Add to MetaCart
Recently, the classic rendering pipeline in 3D graphics hardware has become flexible by means of programmable geometry engines and rasterization units. This development is primarily driven by the mass market of computer games and entertainment software, whose demand for new special effects and more
Smooth volume rendering of labelled medical data on consumer graphics hardware
- IN: MEDICAL IMAGING: VISUALIZATION, IMAGE-GUIDED PROCEDURES, AND DISPLAY. VOLUME
, 2005
"... One of the most important applications of direct volume rendering is the visualization of labeled medical data. Explicit segmentation of embedded subvolumes allows a clear separation of neighboring substructures in the same range of intensity values, which can then be used for implicit segmentation ..."
Abstract
-
Cited by 4 (0 self)
- Add to MetaCart
have successfully applied a smoothing algorithm based on gradients of the volumetric label data as a preprocessing step. A 3D-texture based rendering approach was implemented, where volume labels are interpolated independently of each other using the graphics hardware. Thereby, correct trilinear
Using Evolutionary Computing on Consumer Graphics Hardware for Epistasis Analysis in Human Genetics
"... Biological systems are both complex and robust. Because of this epistasis, or gene-gene interactions, are thought to be a ubiquitous component of common human diseases. Unfortunately, due to the non-linear nature of these interactions, detecting and characterizing epistasis requires algorithms which ..."
Abstract
- Add to MetaCart
effectively address some of the challenges these datasets present. Unfortunately examining the statistical significance of results requires permutation testing, which increases the computation requirements by a factor of 1000. Here we implement an expert knowledge guided ant system on graphics processing
Wien, im Mai 2004iiHigh-Quality Visualization and Filtering of Textures and Segmented Volume Data on Consumer Graphics Hardware
"... the memory of Christoph Berger, and to my parents, Dr. Alois and Ingrid Hadwiger. Most rendering methods in visualization and computer graphics are focusing either on image quality in order to produce “correct ” images with non-interactive rendering times, or sacrifice quality in order to attain int ..."
Abstract
- Add to MetaCart
interactive or even real-time performance. However, the current evolution of graphics hardware increasingly allows to combine the quality of off-line rendering approaches with highly interactive performance. In order to do so, new and customized algorithms have to be developed that take the specific structure
A survey of general-purpose computation on graphics hardware
, 2007
"... The rapid increase in the performance of graphics hardware, coupled with recent improvements in its programmability, have made graphics hardware acompelling platform for computationally demanding tasks in awide variety of application domains. In this report, we describe, summarize, and analyze the l ..."
Abstract
-
Cited by 554 (15 self)
- Add to MetaCart
The rapid increase in the performance of graphics hardware, coupled with recent improvements in its programmability, have made graphics hardware acompelling platform for computationally demanding tasks in awide variety of application domains. In this report, we describe, summarize, and analyze
Decimation of triangle meshes
- Computer Graphics (SIGGRAPH '92 Proceedings
, 1992
"... The polygon remains a popular graphics primitive for computer graphics application. Besides having a simple representation, computer rendering of polygons is widely supported by commercial graphics hardware and software. ..."
Abstract
-
Cited by 640 (2 self)
- Add to MetaCart
The polygon remains a popular graphics primitive for computer graphics application. Besides having a simple representation, computer rendering of polygons is widely supported by commercial graphics hardware and software.
Quicktime VR - an image-based approach to virtual environment navigation.
- In SIGGRAPH 95 Conference Proceedings,
, 1995
"... ABSTRACT Traditionally, virtual reality systems use 3D computer graphics to model and render virtual environments in real-time. This approach usually requires laborious modeling and expensive special purpose rendering hardware. The rendering quality and scene complexity are often limited because of ..."
Abstract
-
Cited by 527 (0 self)
- Add to MetaCart
ABSTRACT Traditionally, virtual reality systems use 3D computer graphics to model and render virtual environments in real-time. This approach usually requires laborious modeling and expensive special purpose rendering hardware. The rendering quality and scene complexity are often limited because
Real-time human pose recognition in parts from single depth images
- IN CVPR
, 2011
"... We propose a new method to quickly and accurately predict 3D positions of body joints from a single depth image, using no temporal information. We take an object recognition approach, designing an intermediate body parts representation that maps the difficult pose estimation problem into a simpler p ..."
Abstract
-
Cited by 568 (17 self)
- Add to MetaCart
local modes. The system runs at 200 frames per second on consumer hardware. Our evaluation shows high accuracy on both synthetic and real test sets, and investigates the effect of several training parameters. We achieve state of the art accuracy in our comparison with related work and demonstrate
Results 1 - 10
of
8,377