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Collision detection and response for computer animation

by Matthew Moore, Jane Wilhelms - In Proc. of Intl. Conf. on Computer Graphics and Interactive Techniques , 1988
"... When several objects are moved about by computer animarion, there is the chance that they will interpenetrate. This is often an undesired state, particularly if the animation is seeking to model a realistic world. Two issues are involved: detecting that a collision has occurred, and responding to it ..."
Abstract - Cited by 280 (2 self) - Add to MetaCart
When several objects are moved about by computer animarion, there is the chance that they will interpenetrate. This is often an undesired state, particularly if the animation is seeking to model a realistic world. Two issues are involved: detecting that a collision has occurred, and responding

Computer Animation

by Nadia Magnenat Thalmann , 1996
"... n the next generation of animation systems, motion control tends to be performed automatically using A.I. and robotics techniques. In particular, motion is planned at a task level and computed using physical laws. More recently, researchers have developed models of behavioral animation and simulatio ..."
Abstract - Cited by 25 (0 self) - Add to MetaCart
n the next generation of animation systems, motion control tends to be performed automatically using A.I. and robotics techniques. In particular, motion is planned at a task level and computed using physical laws. More recently, researchers have developed models of behavioral animation

Computer Animation

by Jessica Hodgins And, Jessica K. Hodgins, James F. O’brien - Encyclopedia of Computer Science , 2000
"... from geometric descriptions of the scene. These techniques change the task from drawing sequences of images by hand to using computer tools to e#ectively specify how images should change over time. A wide variety of techniques are used in the process of creating a complex computer animation such a ..."
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from geometric descriptions of the scene. These techniques change the task from drawing sequences of images by hand to using computer tools to e#ectively specify how images should change over time. A wide variety of techniques are used in the process of creating a complex computer animation

Computer Animation

by James K. Hodgins, James F. O'Brien, Jessica K. Hodgins, Jr., James F. O’brien, Robert E. Bodenheimer - Encyclopedia of Computer Science , 1999
"... this article was published in the Encyclopedia of Computer Science, Thomson Press. ..."
Abstract - Cited by 8 (0 self) - Add to MetaCart
this article was published in the Encyclopedia of Computer Science, Thomson Press.

Computer Animation

by Jessica Hodgins James, James F. O'brien, Robert E. Bodenheimer - Encyclopedia of Computer Science
"... this article was published in the Encyclopedia of Computer Science, Thomson Press. ..."
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this article was published in the Encyclopedia of Computer Science, Thomson Press.

Computer Animation

by Dr. Habil Martin Hering-bertram, Tu Kaiserslautern, Tu Kaiserslautern, Fraunhofer Itwm, Tu Kaiserslautern, Fraunhofer Itwm, Tu Kaiserslautern
"... Language: English (on demand), starts April 29 ..."
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Language: English (on demand), starts April 29

Flocks, herds, and schools: a distributed behavior model,

by Craig W Reynolds - Proceedings of ACM SIGGRAPH , 1987
"... Abstract The aggregate motion of a flock of birds, a herd of land animals, or a school of fish is a beautiful and familiar part of the natural world. But this type of complex motion is rarely seen in computer animation. This paper explores an approach based on simulation as an alternative to script ..."
Abstract - Cited by 1317 (5 self) - Add to MetaCart
Abstract The aggregate motion of a flock of birds, a herd of land animals, or a school of fish is a beautiful and familiar part of the natural world. But this type of complex motion is rarely seen in computer animation. This paper explores an approach based on simulation as an alternative

Practical animation of liquids

by Nick Foster, Dimitri Metaxas - Graphical Models and Image Processing , 1996
"... We present a comprehensive methodology for realistically animating liquid phenomena. Our approach unifies existing computer graphics techniques for simulating fluids and extends them by incorporating more complex behavior. It is based on the Navier-Stokes equations which couple momentum and mass con ..."
Abstract - Cited by 445 (26 self) - Add to MetaCart
We present a comprehensive methodology for realistically animating liquid phenomena. Our approach unifies existing computer graphics techniques for simulating fluids and extends them by incorporating more complex behavior. It is based on the Navier-Stokes equations which couple momentum and mass

Computer Animation in Future Technologies

by Nadia Magnenat Thalmann, Daniel Thalmann , 1998
"... In this introductory chapter, we try to situate the role of Computer Animation in the new technologies: digital television, virtual reality, multimedia, cooperative work. We also overview the main techniques which will be further discussed throughout this book by international experts. The high-tec ..."
Abstract - Cited by 1 (0 self) - Add to MetaCart
In this introductory chapter, we try to situate the role of Computer Animation in the new technologies: digital television, virtual reality, multimedia, cooperative work. We also overview the main techniques which will be further discussed throughout this book by international experts. The high

Sketchpad: A man-machine graphical communication system

by Ivan Edward Sutherland , 2003
"... The Sketchpad system uses drawing as a novel communication medium for a computer. The system contains input, output, and computation programs which enable it to interpret information drawn directly on a computer display. It has been used to draw electrical, mechanical, scientific, mathematical, and ..."
Abstract - Cited by 702 (6 self) - Add to MetaCart
The Sketchpad system uses drawing as a novel communication medium for a computer. The system contains input, output, and computation programs which enable it to interpret information drawn directly on a computer display. It has been used to draw electrical, mechanical, scientific, mathematical
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