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Efficient Decimation of Complex Triangle Meshes

by Swen Campagna, Leif Kobbelt, Hans-peter Seidel , 1998
"... Due to their simplicity triangle meshes are used to represent surfaces in many applications. Since the number of triangles often goes beyond the capabilities of computer graphics hardware, a large variety of mesh simplification algorithms has been proposed in the last years. In this paper we identif ..."
Abstract - Cited by 9 (1 self) - Add to MetaCart
Due to their simplicity triangle meshes are used to represent surfaces in many applications. Since the number of triangles often goes beyond the capabilities of computer graphics hardware, a large variety of mesh simplification algorithms has been proposed in the last years. In this paper we

Progressive Meshes

by Hugues Hoppe
"... Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance, transmission bandwidth, and storage capacities. This paper introduces the progressive mesh (PM) representation, a new s ..."
Abstract - Cited by 1315 (11 self) - Add to MetaCart
Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance, transmission bandwidth, and storage capacities. This paper introduces the progressive mesh (PM) representation, a new

Decimation of triangle meshes

by William J. Schroeder, Jonathan A. Zarge, William E. Lorensen - Computer Graphics (SIGGRAPH '92 Proceedings , 1992
"... The polygon remains a popular graphics primitive for computer graphics application. Besides having a simple representation, computer rendering of polygons is widely supported by commercial graphics hardware and software. ..."
Abstract - Cited by 640 (2 self) - Add to MetaCart
The polygon remains a popular graphics primitive for computer graphics application. Besides having a simple representation, computer rendering of polygons is widely supported by commercial graphics hardware and software.

Triangle: Engineering a 2D Quality Mesh Generator and Delaunay Triangulator

by Jonathan Richard Shewchuk
"... ..."
Abstract - Cited by 586 (8 self) - Add to MetaCart
Abstract not found

View-Dependent Refinement of Progressive Meshes

by Hugues Hoppe
"... Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geometric environments. The previously introduced progressive mesh representation defines for an arbitrary triangle mesh a sequence of approximating meshes optimized for view-independent LOD. In this paper, ..."
Abstract - Cited by 459 (5 self) - Add to MetaCart
Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geometric environments. The previously introduced progressive mesh representation defines for an arbitrary triangle mesh a sequence of approximating meshes optimized for view-independent LOD. In this paper

Multiresolution Analysis of Arbitrary Meshes

by Matthias Eck , Tony DeRose, Tom Duchamp, Hugues Hoppe, Michael Lounsbery, Werner Stuetzle , 1995
"... In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly becoming commonplace. Such meshes are notoriously expensive to store, transmit, render, and are awkward to edit. Multire ..."
Abstract - Cited by 600 (16 self) - Add to MetaCart
In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly becoming commonplace. Such meshes are notoriously expensive to store, transmit, render, and are awkward to edit

QSplat: A Multiresolution Point Rendering System for Large Meshes

by Szymon Rusinkiewicz, Marc Levoy , 2000
"... Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and progressive transmission of meshes are impractical for data sets of this size. We describe a system for representing and p ..."
Abstract - Cited by 502 (8 self) - Add to MetaCart
Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and progressive transmission of meshes are impractical for data sets of this size. We describe a system for representing

Collaborative plans for complex group action

by Barbara J. Grosz , Sarit Kraus , 1996
"... The original formulation of SharedPlans by B. Grosz and C. Sidner ( 1990) was developed to provide a model of collaborative planning in which it was not necessary for one agent to have intentions-to toward an act of a different agent. Unlike other contemporaneous approaches (J.R. Searle, 1990), this ..."
Abstract - Cited by 543 (30 self) - Add to MetaCart
agent has only partial knowledge; this reformulation meshes with the definition of SharedPlans. The new definitions also allow for contracting out certain actions. The formalization that results has the features required by Bratrnan’s ( 1992) account of shared cooperative activity and is more general

A volumetric method for building complex models from range images,”

by Brian Curless , Marc Levoy - in Proceedings of the 23rd annual conference on Computer graphics and interactive techniques. ACM, , 1996
"... Abstract A number of techniques have been developed for reconstructing surfaces by integrating groups of aligned range images. A desirable set of properties for such algorithms includes: incremental updating, representation of directional uncertainty, the ability to fill gaps in the reconstruction, ..."
Abstract - Cited by 1020 (17 self) - Add to MetaCart
the boundaries between regions seen to be empty and regions never observed. Using this method, we are able to integrate a large number of range images (as many as 70) yielding seamless, high-detail models of up to 2.6 million triangles.

Mesh Optimization

by Hugues Hoppe, et al. , 1993
"... We present a method for solving the following problem: Given a set of data points scattered in three dimensions and an initial triangular mesh wH, produce a mesh w, of the same topological type as wH, that fits the data well and has a small number of vertices. Our approach is to minimize an energy f ..."
Abstract - Cited by 392 (8 self) - Add to MetaCart
of vertices in an initially dense mesh of triangles).
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