Results 1 - 10
of
64
Adaptive Gameplay for Programming Practice
, 2012
"... Abstract — Over the past four years, we have collaborated to develop a set of online games to enable users to practice software languages in a self-directed manner and as part of a class. Recently we introduced a new adaptive difficulty feature that enables players to self-regulate the difficulty of ..."
Abstract
-
Cited by 4 (4 self)
- Add to MetaCart
Abstract — Over the past four years, we have collaborated to develop a set of online games to enable users to practice software languages in a self-directed manner and as part of a class. Recently we introduced a new adaptive difficulty feature that enables players to self-regulate the difficulty
Mining Sequences of Gameplay for Embedded Assessment in Collaborative Learning
"... ABSTRACT This poster presents a sequence mining analysis of collaborative game-based learning for middle school computer science. Using pre-post test results, dyads were categorized into three groups based on learning gains. We then built first-order Markov models for the gameplay sequences. The mo ..."
Abstract
- Add to MetaCart
ABSTRACT This poster presents a sequence mining analysis of collaborative game-based learning for middle school computer science. Using pre-post test results, dyads were categorized into three groups based on learning gains. We then built first-order Markov models for the gameplay sequences
1 Adaptive Gameplay for Programming Practice
"... Abstract — Over the past four years, we have collaborated to develop a set of online games to enable users to practice software languages in a self-directed manner and as part of a class. Recently we introduced a new adaptive difficulty feature that enables players to self-regulate the difficulty of ..."
Abstract
- Add to MetaCart
Abstract — Over the past four years, we have collaborated to develop a set of online games to enable users to practice software languages in a self-directed manner and as part of a class. Recently we introduced a new adaptive difficulty feature that enables players to self-regulate the difficulty
Abstract GameLog: Fostering Reflective Gameplaying for Learning
"... On the surface, it seems like teaching about games should be easy. After all, students are highly motivated, enjoy engaging with course content, and have extensive personal experience with videogames. Games education in reality is surprisingly complex. In game classes, students are often asked to re ..."
Abstract
- Add to MetaCart
to reflect, generalize, and articulate their understanding of games as they play and analyze them. Educational research suggests that these tasks are particularly challenging for students. We report on the use of GameLog, an online blogging environment for supporting reflection on gameplaying experiences
A Mixed-Methods Evaluation of Nonverbal Communication in Collaborative Video Games
"... Abstract — In order to explore the benefits of communication in complex settings such as work and home environments, it is important to have a firm understanding of how communication operates in a relatively controllable system, such as video games. This paper aims to evaluate the impact of nonverba ..."
Abstract
- Add to MetaCart
of nonverbal communication on success during collaborative gameplay using both qualitative observations of and quantitative gameplay data from players of the custom-designed application TeamWyrm. In so doing, it encourages a discussion of nonverbal communication’s role in gameplay, the forms of nonverbal
Gameplay-Entwurf und-Implementierung für ein Massively Multiplayer Online Game
"... Hiermit versichere ich, die vorliegende Bachelor-Thesis ohne Hilfe Dritter nur mit den angegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbe ..."
Abstract
- Add to MetaCart
games?. This work discusses Planet π4, a prototype for a 3D space shooter game, designed for benchmarking with exchangeable underlying network systems. In this thesis the original game was improved, especially the gameplay and the produced network load, but also graphics were reworked. The gameplay
Collaborative Learning Through Games -- Characteristics, Model, and Taxonomy
, 2009
"... Educational games have been around for some time, but there are still many areas that need to be explored. One of the main challenges when developing educational games is that the highest educational value is gained from games developed for one specific subject. Such games are very expensive to deve ..."
Abstract
- Add to MetaCart
to develop and they cannot be reused in others subjects. In this paper, we suggest to utilize collaborative gameplay to improve the learning capabilities of educational games for more than one subject. More specific, we search for the answer to the following three research questions: which properties
Probing Social Aspects of Human-Robot Group Interaction in a Collaborative Game ABSTRACT
"... We present an experimental testbed for probing social aspects of human-robot group interaction using a collaborative game. Our testbed, Sheep and Wolves, allows a human user to play as a game piece, with a group of robots as peers, all engaged in collaborative gameplay on a large physical game board ..."
Abstract
- Add to MetaCart
We present an experimental testbed for probing social aspects of human-robot group interaction using a collaborative game. Our testbed, Sheep and Wolves, allows a human user to play as a game piece, with a group of robots as peers, all engaged in collaborative gameplay on a large physical game
> REPLACE THIS LINE WITH YOUR PAPER IDENTIFICATION NUMBER (DOUBLE-CLICK HERE TO EDIT) < 1 Collaborative Learning Through Games – Characteristics, Model, and Taxonomy
"... Abstract — Educational games have been around for some time, but there are still many areas that need to be explored. One of the main challenges when developing educational games is that the highest educational value is gained from games developed for one specific subject. Such games are very expens ..."
Abstract
- Add to MetaCart
expensive to develop and they cannot be reused in others subjects. In this paper, we suggest to utilize collaborative gameplay to improve the learning capabilities of educational games for more than one subject. More specific, we search for the answer to the following three research questions: which
The Convergence of Alternate Controllers and Musical Interfaces in Interactive Entertainment
"... This paper will investigate a variety of alternate controllers that are making an impact in interactive entertainment, particularly in the video game industry. Since the late 1990’s, the surging popularity of rhythmic and musical performance games in Japanese arcades has led to the development of ne ..."
Abstract
- Add to MetaCart
of new interfaces and alternate controllers for the consumer market worldwide. Rhythm action games such as Dance Dance Revolution, Taiko No Tatsujin (Taiko: Drum Master), and Donkey Konga are stimulating collaborative gameplay and exposing consumers to custom controllers designed specifically for musical
Results 1 - 10
of
64