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Games and decisions

by Debra Edwards Ph. D , 1957
"... Agency ..."
Abstract - Cited by 610 (0 self) - Add to MetaCart
Abstract not found

Designing Games With A Purpose

by Luis von Ahn , Laura Dabbish , 2008
"... Data generated as a side effect of game play also solves computational problems and trains AI algorithms. ..."
Abstract - Cited by 524 (2 self) - Add to MetaCart
Data generated as a side effect of game play also solves computational problems and trains AI algorithms.

Predicting How People Play Games: Reinforcement Learning . . .

by Ido Erev, Alvin E. Roth - AMERICAN ECONOMIC REVIEW , 1998
"... ..."
Abstract - Cited by 607 (23 self) - Add to MetaCart
Abstract not found

A Course in Game Theory

by Martin J. Osborne , 1994
"... ..."
Abstract - Cited by 2571 (6 self) - Add to MetaCart
Abstract not found

An introduction to variable and feature selection

by Isabelle Guyon - Journal of Machine Learning Research , 2003
"... Variable and feature selection have become the focus of much research in areas of application for which datasets with tens or hundreds of thousands of variables are available. ..."
Abstract - Cited by 1283 (16 self) - Add to MetaCart
Variable and feature selection have become the focus of much research in areas of application for which datasets with tens or hundreds of thousands of variables are available.

Inducing Features of Random Fields

by Stephen Della Pietra, Vincent Della Pietra, John Lafferty - IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE , 1997
"... We present a technique for constructing random fields from a set of training samples. The learning paradigm builds increasingly complex fields by allowing potential functions, or features, that are supported by increasingly large subgraphs. Each feature has a weight that is trained by minimizing the ..."
Abstract - Cited by 664 (14 self) - Add to MetaCart
We present a technique for constructing random fields from a set of training samples. The learning paradigm builds increasingly complex fields by allowing potential functions, or features, that are supported by increasingly large subgraphs. Each feature has a weight that is trained by minimizing

Face recognition: features versus templates

by Roberto Brunelli, Tomaso Poggio - IEEE Transactions on Pattern Analysis and Machine Intelligence , 1993
"... Abstract-Over the last 20 years, several different techniques have been proposed for computer recognition of human faces. The purpose of this paper is to compare two simple but general strategies on a common database (frontal images of faces of 47 people: 26 males and 21 females, four images per per ..."
Abstract - Cited by 737 (25 self) - Add to MetaCart
person). We have developed and implemented two new algorithms; the first one is based on the computation of a set of geometrical features, such as nose width and length, mouth position, and chin shape, and the second one is based on almost-grey-level template matching. The results obtained on the testing

What Video Games Have to Teach us About learning and Literacy

by James Paul Gee
"... Xenosaga: Episode 1 are learning machines. They get themselves learned and learned well, so that they get played long and hard by a great many people. This is how they and their designers survive and perpetuate themselves. If a game cannot be learned and even mastered at a certain level, it won’t ge ..."
Abstract - Cited by 1074 (16 self) - Add to MetaCart
Xenosaga: Episode 1 are learning machines. They get themselves learned and learned well, so that they get played long and hard by a great many people. This is how they and their designers survive and perpetuate themselves. If a game cannot be learned and even mastered at a certain level, it won

Games with Incomplete Information Played by 'Bayesian' Players, I-III

by John C Harsanyi - MANAGEMENT SCIENCE , 1967
"... The paper develops a new theory for the analysis of games with incomplete information where the players are uncertain about some important parameters of the game situation, such as the payoff functions, the strategies available to various players, the information other players have about the game, e ..."
Abstract - Cited by 765 (2 self) - Add to MetaCart
The paper develops a new theory for the analysis of games with incomplete information where the players are uncertain about some important parameters of the game situation, such as the payoff functions, the strategies available to various players, the information other players have about the game

An extended set of Haar-like features for rapid objection detection

by Rainer Lienhart, Jochen Maydt - IEEE ICIP
"... Recently Viola et al. [5] have introduced a rapid object detection scheme based on a boosted cascade of simple feature classifiers. In this paper we introduce a novel set of rotated haar-like features. These novel features significantly enrich the simple features of [5] and can also be calculated ef ..."
Abstract - Cited by 567 (4 self) - Add to MetaCart
Recently Viola et al. [5] have introduced a rapid object detection scheme based on a boosted cascade of simple feature classifiers. In this paper we introduce a novel set of rotated haar-like features. These novel features significantly enrich the simple features of [5] and can also be calculated
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