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838,680
Plenoptic Modeling: An ImageBased Rendering System
, 1995
"... Imagebased rendering is a powerful new approach for generating realtime photorealistic computer graphics. It can provide convincing animations without an explicit geometric representation. We use the “plenoptic function” of Adelson and Bergen to provide a concise problem statement for imagebased ..."
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Cited by 760 (20 self)
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Imagebased rendering is a powerful new approach for generating realtime photorealistic computer graphics. It can provide convincing animations without an explicit geometric representation. We use the “plenoptic function” of Adelson and Bergen to provide a concise problem statement for image
A Framework for Dynamic Graph Drawing
 CONGRESSUS NUMERANTIUM
, 1992
"... Drawing graphs is an important problem that combines flavors of computational geometry and graph theory. Applications can be found in a variety of areas including circuit layout, network management, software engineering, and graphics. The main contributions of this paper can be summarized as follows ..."
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Cited by 628 (44 self)
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graphs. These algorithms adopt a variety of representations (e.g., straightline, polyline, visibility), and update the drawing in a smooth way.
View Interpolation for Image Synthesis
"... Imagespace simplifications have been used to accelerate the calculation of computer graphic images since the dawn of visual simulation. Texture mapping has been used to provide a means by which images may themselves be used as display primitives. The work reported by this paper endeavors to carry t ..."
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Cited by 603 (0 self)
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are a structured set of views of a 3D object or scene, intermediate frames derived by morphing can be used to approximate intermediate 3D transformations of the object or scene. Using the view interpolation approach to synthesize 3D scenes has two main advantages. First, the 3D representation
Adaptive Display Algorithm for Interactive Frame Rates During Visualization of Complex Virtual Environments
, 1993
"... We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model representation in which objects are described at multiple levels of detail and can be drawn with various rendering algorithm ..."
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Cited by 450 (10 self)
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We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model representation in which objects are described at multiple levels of detail and can be drawn with various rendering
Bar kVisibility Graphs
"... Let S be a set of horizontal line segments, or bars, in the plane. We say that G is a bar visibility graph, and S its bar visibility representation, if there exists a onetoone correspondence between vertices of G and bars in S, such that there is an edge between two vertices in G if and only if t ..."
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Let S be a set of horizontal line segments, or bars, in the plane. We say that G is a bar visibility graph, and S its bar visibility representation, if there exists a onetoone correspondence between vertices of G and bars in S, such that there is an edge between two vertices in G if and only
A rapid hierarchical radiosity algorithm
 Computer Graphics
, 1991
"... This paper presents a rapid hierarchical radiosity algorithm for illuminating scenes containing lar e polygonal patches. The afgorithm constructs a hierarchic“J representation of the form factor matrix by adaptively subdividing patches into su bpatches according to a usersupplied error bound. The a ..."
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Cited by 408 (11 self)
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algorithms represented the elementtoelement transport interactions with n2 form factors. Visibility algorithms are given that work well with this approach. Standard techniques for shooting and gathering can be used with the hierarchical representation to solve for equilibrium radiosities, but we also
Ownership Types for Flexible Alias Protection
 In ObjectOriented Programming, Systems, Languages, and Applications (OOPSLA
, 1998
"... Objectoriented programming languages allow interobject aliasing. Although necessary to construct linked data structures and networks of interacting objects, aliasing is problematic in that an aggregate object's state can change via an alias to one of its components, without the aggregate bein ..."
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Cited by 365 (41 self)
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being aware of any aliasing. Ownership types form a static type system that indicates object ownership. This provides a flexible mechanism to limit the visibility of object references and restrict access paths to objects, thus controlling a system's dynamic topology. The type system is shown
Further results on bar kvisibility graphs
, 2005
"... A bar visibility representation of a graph G is a collection of horizontal bars in the plane corresponding to the vertices of G such that two vertices are adjacent if and only if the corresponding bars can be joined by an unobstructed vertical line segment. In a bar kvisibility graph, two vertices ..."
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Cited by 4 (1 self)
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A bar visibility representation of a graph G is a collection of horizontal bars in the plane corresponding to the vertices of G such that two vertices are adjacent if and only if the corresponding bars can be joined by an unobstructed vertical line segment. In a bar kvisibility graph, two vertices
Characterizations of 1,kbar visibility trees
 In preparation
, 2005
"... A unit barvisibility graph is a graph whose vertices can be represented in the plane by disjoint horizontal unitlength bars such that two vertices are adjacent if and only if there is a unobstructed, nondegenerate, vertical band of visibility between the corresponding bars. We generalize unit bar ..."
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Cited by 2 (0 self)
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barvisibility graphs to [1, k]barvisibility graphs by allowing the lengths of the bars to be between 1/k and 1. We completely characterize these graphs for trees. We establish an algorithm with complexity O(kn) to determine whether a tree with n vertices has a [1, k]barvisibility representation
Bar kVisibility Graphs: Bounds on the Number of Edges, Chromatic Number, and Thickness
"... Abstract. Let S be a set of horizontal line segments, or bars, in the plane. We say that G is a bar visibility graph, and S its bar visibility representation, if there exists a onetoone correspondence between vertices of G and bars in S, such that there is an edge between two vertices in G if and ..."
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Abstract. Let S be a set of horizontal line segments, or bars, in the plane. We say that G is a bar visibility graph, and S its bar visibility representation, if there exists a onetoone correspondence between vertices of G and bars in S, such that there is an edge between two vertices in G
Results 1  10
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838,680