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A New Approach to HRTF Audio Spatialization

by Matija Marolt Faculty, Matija Marolt
"... The article presents a new audio spatialization algorithm for spatialization methods based on the headrelated transfer function (HRTF). The algorithm uses a mathematical model of the HRTF to make the spatialization process simple and fast. The article thoroughly describes this algorithm and provid ..."
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The article presents a new audio spatialization algorithm for spatialization methods based on the headrelated transfer function (HRTF). The algorithm uses a mathematical model of the HRTF to make the spatialization process simple and fast. The article thoroughly describes this algorithm

A New Approach to HRTF Audio Spatialization

by Matija Marolt
"... The article presents a new audio spatialization algorithm for spatialization methods based on the headrelated transfer function (HRTF). The algorithm uses a mathematical model of the HRTF to make the spatialization process simple and fast. The article thoroughly describes this algorithm and provides ..."
Abstract - Add to MetaCart
The article presents a new audio spatialization algorithm for spatialization methods based on the headrelated transfer function (HRTF). The algorithm uses a mathematical model of the HRTF to make the spatialization process simple and fast. The article thoroughly describes this algorithm

Real-Time Audio Spatialization with Inexpensive Hardware

by David A. Burgess , 1992
"... step is to convert monaural sounds to binaural sounds by artificially spatializing them. This goal has lead research interest in the subject by the military, by NASA (Wenzel et al 1988), and by user interface designers (Ludwig et al 1990, ..."
Abstract - Cited by 7 (1 self) - Add to MetaCart
step is to convert monaural sounds to binaural sounds by artificially spatializing them. This goal has lead research interest in the subject by the military, by NASA (Wenzel et al 1988), and by user interface designers (Ludwig et al 1990,

KnowWhere™: an Audio/Spatial Interface for Blind People

by Dr. Myron, W. Krueger, Dr. Deborah Gilden - Proc. ICAD '97. Xerox PARC: Xerox. (Available online under http://www.santafe.edu/-kramer/icad/websiteV2.0/Conferences/ICAD97/ Kruger.PDF , 1997
"... The KnowWhere ™ System was developed to present geographic information to blind people. The user's hand rests upon an illuminated surface which has been covered with a tactile grid and is viewed by a ceiling-mounted video camera. The video image is analyzed by specialized processors and the loc ..."
Abstract - Cited by 3 (0 self) - Add to MetaCart
. Krueger’s interactive environment and artificial reality concepts. From the beginning of the VIDEOPLACE system, sound has been used to substitute for touch when a participant’s video image came into contact with a graphic object.[1,2,3] The idea of using audio-touch to present information to blind people

Interpolation of Combined Head and Room Impulse Response for Audio Spatialization

by Sanjeev Mehrotra , Wei-Ge Chen , Zhengyou Zhang
"... Abstract-Audio spatialization is becoming an important part of creating realistic experiences needed for immersive video conferencing and gaming. Using a combined head and room impulse response (CHRIR) has been recently proposed as an alternative to using separate head related transfer functions (H ..."
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Abstract-Audio spatialization is becoming an important part of creating realistic experiences needed for immersive video conferencing and gaming. Using a combined head and room impulse response (CHRIR) has been recently proposed as an alternative to using separate head related transfer functions

NPSNET-PAS: Polyphonic Audio Spatializer for a Virtual Environment

by Russell Storms , 1994
"... This work involves the implementation of spatial audio cues in a virtual environment. Discussion begins with a basic explanation of principles involved in spatial audio and examples of current work in the field. Following this is a more detailed description of how spatial audio cues have been integr ..."
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This work involves the implementation of spatial audio cues in a virtual environment. Discussion begins with a basic explanation of principles involved in spatial audio and examples of current work in the field. Following this is a more detailed description of how spatial audio cues have been

Improving Time-Frequency Sparsity for Audio Spatialization by Time-Adaptive Windowing

by Pradeep Gaddipati , Nipun Dave , Preeti Rao , Rajbabu Velmurugan
"... Abstract -We propose a new time-adaptive windowing technique to obtain a sparse time-frequency representation for audio signals. This transformation helps in providing better source separation from stereo mixtures for improved subsequent spatial rendering over headphones. We start with standard ste ..."
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Abstract -We propose a new time-adaptive windowing technique to obtain a sparse time-frequency representation for audio signals. This transformation helps in providing better source separation from stereo mixtures for improved subsequent spatial rendering over headphones. We start with standard

Sonifying HTML Tables for Audio-Spatially Enhanced Non-visual Navigation

by Jonathan Cofino , Armando Barreto , Fatemeh Abyarjoo , Francisco R Ortega
"... Abstract-Computing is now ubiquitous. Accessing the Internet is increasingly common from mobile devices through cellular networks. The Internet is now used for shopping, communicating, and for finding employment and housing. More information is readily available than at any time in human history; h ..."
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) synthesis; however, this vocalization is inadequate for browsing the Internet. Modern operating systems have generally relied on a graphical display and a mouse for interfacing. For individuals with vision loss, we propose to create and test an auditory interface that incorporates an auditory-spatial

Analyzing Peer-to-Peer Traffic Across Large Networks

by Subhabrata Sen, Jia Wang - IEEE/ACM Transactions on Networking , 2002
"... Abstract—The use of peer-to-peer (P2P) applications is growing dramatically, particularly for sharing large video/audio files and software. In this paper, we analyze P2P traffic by measuring flowlevel information collected at multiple border routers across a large ISP network, and report our investi ..."
Abstract - Cited by 383 (3 self) - Add to MetaCart
Abstract—The use of peer-to-peer (P2P) applications is growing dramatically, particularly for sharing large video/audio files and software. In this paper, we analyze P2P traffic by measuring flowlevel information collected at multiple border routers across a large ISP network, and report our

A new inverse processing approach to the modelling of head-related transfer functions for audio spatialization

by K. J. Faller Iia, A. Barretoa, N. Risheb , 2007
"... Currently, achieving high-fidelity sound spatialization requires the prospective user to undergo lengthy measurements in an anechoic chamber using highly specialized equipment. This, in turn, has increased the cost and reduced the availability of high-fidelity spatialization to the general public. A ..."
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Currently, achieving high-fidelity sound spatialization requires the prospective user to undergo lengthy measurements in an anechoic chamber using highly specialized equipment. This, in turn, has increased the cost and reduced the availability of high-fidelity spatialization to the general public
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