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1,126
A New Approach to HRTF Audio Spatialization
"... The article presents a new audio spatialization algorithm for spatialization methods based on the headrelated transfer function (HRTF). The algorithm uses a mathematical model of the HRTF to make the spatialization process simple and fast. The article thoroughly describes this algorithm and provid ..."
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The article presents a new audio spatialization algorithm for spatialization methods based on the headrelated transfer function (HRTF). The algorithm uses a mathematical model of the HRTF to make the spatialization process simple and fast. The article thoroughly describes this algorithm
A New Approach to HRTF Audio Spatialization
"... The article presents a new audio spatialization algorithm for spatialization methods based on the headrelated transfer function (HRTF). The algorithm uses a mathematical model of the HRTF to make the spatialization process simple and fast. The article thoroughly describes this algorithm and provides ..."
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The article presents a new audio spatialization algorithm for spatialization methods based on the headrelated transfer function (HRTF). The algorithm uses a mathematical model of the HRTF to make the spatialization process simple and fast. The article thoroughly describes this algorithm
Real-Time Audio Spatialization with Inexpensive Hardware
, 1992
"... step is to convert monaural sounds to binaural sounds by artificially spatializing them. This goal has lead research interest in the subject by the military, by NASA (Wenzel et al 1988), and by user interface designers (Ludwig et al 1990, ..."
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Cited by 7 (1 self)
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step is to convert monaural sounds to binaural sounds by artificially spatializing them. This goal has lead research interest in the subject by the military, by NASA (Wenzel et al 1988), and by user interface designers (Ludwig et al 1990,
KnowWhere™: an Audio/Spatial Interface for Blind People
- Proc. ICAD '97. Xerox PARC: Xerox. (Available online under http://www.santafe.edu/-kramer/icad/websiteV2.0/Conferences/ICAD97/ Kruger.PDF
, 1997
"... The KnowWhere ™ System was developed to present geographic information to blind people. The user's hand rests upon an illuminated surface which has been covered with a tactile grid and is viewed by a ceiling-mounted video camera. The video image is analyzed by specialized processors and the loc ..."
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Cited by 3 (0 self)
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. Krueger’s interactive environment and artificial reality concepts. From the beginning of the VIDEOPLACE system, sound has been used to substitute for touch when a participant’s video image came into contact with a graphic object.[1,2,3] The idea of using audio-touch to present information to blind people
Interpolation of Combined Head and Room Impulse Response for Audio Spatialization
"... Abstract-Audio spatialization is becoming an important part of creating realistic experiences needed for immersive video conferencing and gaming. Using a combined head and room impulse response (CHRIR) has been recently proposed as an alternative to using separate head related transfer functions (H ..."
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Abstract-Audio spatialization is becoming an important part of creating realistic experiences needed for immersive video conferencing and gaming. Using a combined head and room impulse response (CHRIR) has been recently proposed as an alternative to using separate head related transfer functions
NPSNET-PAS: Polyphonic Audio Spatializer for a Virtual Environment
, 1994
"... This work involves the implementation of spatial audio cues in a virtual environment. Discussion begins with a basic explanation of principles involved in spatial audio and examples of current work in the field. Following this is a more detailed description of how spatial audio cues have been integr ..."
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This work involves the implementation of spatial audio cues in a virtual environment. Discussion begins with a basic explanation of principles involved in spatial audio and examples of current work in the field. Following this is a more detailed description of how spatial audio cues have been
Improving Time-Frequency Sparsity for Audio Spatialization by Time-Adaptive Windowing
"... Abstract -We propose a new time-adaptive windowing technique to obtain a sparse time-frequency representation for audio signals. This transformation helps in providing better source separation from stereo mixtures for improved subsequent spatial rendering over headphones. We start with standard ste ..."
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Abstract -We propose a new time-adaptive windowing technique to obtain a sparse time-frequency representation for audio signals. This transformation helps in providing better source separation from stereo mixtures for improved subsequent spatial rendering over headphones. We start with standard
Sonifying HTML Tables for Audio-Spatially Enhanced Non-visual Navigation
"... Abstract-Computing is now ubiquitous. Accessing the Internet is increasingly common from mobile devices through cellular networks. The Internet is now used for shopping, communicating, and for finding employment and housing. More information is readily available than at any time in human history; h ..."
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) synthesis; however, this vocalization is inadequate for browsing the Internet. Modern operating systems have generally relied on a graphical display and a mouse for interfacing. For individuals with vision loss, we propose to create and test an auditory interface that incorporates an auditory-spatial
Analyzing Peer-to-Peer Traffic Across Large Networks
- IEEE/ACM Transactions on Networking
, 2002
"... Abstract—The use of peer-to-peer (P2P) applications is growing dramatically, particularly for sharing large video/audio files and software. In this paper, we analyze P2P traffic by measuring flowlevel information collected at multiple border routers across a large ISP network, and report our investi ..."
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Cited by 383 (3 self)
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Abstract—The use of peer-to-peer (P2P) applications is growing dramatically, particularly for sharing large video/audio files and software. In this paper, we analyze P2P traffic by measuring flowlevel information collected at multiple border routers across a large ISP network, and report our
A new inverse processing approach to the modelling of head-related transfer functions for audio spatialization
, 2007
"... Currently, achieving high-fidelity sound spatialization requires the prospective user to undergo lengthy measurements in an anechoic chamber using highly specialized equipment. This, in turn, has increased the cost and reduced the availability of high-fidelity spatialization to the general public. A ..."
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Currently, achieving high-fidelity sound spatialization requires the prospective user to undergo lengthy measurements in an anechoic chamber using highly specialized equipment. This, in turn, has increased the cost and reduced the availability of high-fidelity spatialization to the general public
Results 1 - 10
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1,126