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A volumetric method for building complex models from range images,”
 in Proceedings of the 23rd annual conference on Computer graphics and interactive techniques. ACM,
, 1996
"... Abstract A number of techniques have been developed for reconstructing surfaces by integrating groups of aligned range images. A desirable set of properties for such algorithms includes: incremental updating, representation of directional uncertainty, the ability to fill gaps in the reconstruction, ..."
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Cited by 1020 (17 self)
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with the voxel grid and traverse the range and voxel scanlines synchronously. We generate the final manifold by extracting an isosurface from the volumetric grid. We show that under certain assumptions, this isosurface is optimal in the least squares sense. To fill gaps in the model, we tessellate over
Quality isosurface mesh generation using an extended marching cubes lookup table
 Comput. Graph. Forum
"... The Marching Cubes Algorithm may return degenerate, zero area isosurface triangles, and often returns isosurface triangles with small areas, edges or angles. We show how to avoid both problems using an extended Marching Cubes lookup table. As opposed to the conventional Marching Cubes lookup table, ..."
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Cited by 9 (0 self)
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The Marching Cubes Algorithm may return degenerate, zero area isosurface triangles, and often returns isosurface triangles with small areas, edges or angles. We show how to avoid both problems using an extended Marching Cubes lookup table. As opposed to the conventional Marching Cubes lookup table
Marching Cubes 33: Construction of Topologically Correct Isosurfaces
, 1995
"... An algorithm implemented in the HIGZ graphics package for the construction of isosurfaces from volumetric datasets is discussed. This algorithm is an improved version of the Marching Cubes method. For each cell considered independently, the algorithm permits the construction of a triangle model, the ..."
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Cited by 57 (0 self)
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. It produces triangle models of isosurfaces F (x; y; z) = ff of a scalar function given by samples over a cuberille grid. Usually the MCmethod is considered as the basic method for surface rendering in medical applications. However, it can also be applied in many other areas as, for example
View Dependent Isosurface Extraction
 In IEEE Visualization ’98
, 1998
"... We propose a new approach to polygonal isosurface extraction that is based on extracting only the visible portion of the isosurface. The visibility tests are done in two phases. First, coarse visibility tests are performed in software to determine the visible cells. These tests are based on hierarch ..."
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Cited by 78 (11 self)
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on hierarchical tiles and shearwarp factorization. The second phase resolves the visible portions of the extracted triangles and is accomplished by the graphics hardware. While the latest isosurface extraction methods have effectively eliminated the search phase bottleneck, the cost of constructing and rendering
A Polygonal Approximation to Direct Scalar Volume Rendering
 Computer Graphics
, 1990
"... One method of directly rendering a threedimensional volume of scalar data is to project each cell in a volume onto the screen. Rasterizing a volume cell is more complex than rasterizing a polygon. A method is presented that approximates tetrahedral volume cells with hardware renderable transparent ..."
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Cited by 250 (3 self)
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triangles. This method produces results which are visually similar to more exact methods for scalar volume rendering, but is faster and has smaller memory requirements. The method is best suited for display of smoothlychanging data. CR Categories and Subject Descriptors: I.3.0 [Computer Graphics]: General
TRIANGLES
"... Studies have shown that when most children areasked to identify shapes in particular trianglesthey identify the equilateral triangle in the standard position as the “true triangle ” (Bassarear, 2005). In a world of clichés and generalisations, in the chaos of the classroom, the triangle in all its ..."
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of the classroom, so that the truth about triangles can be understood. This article aims to provide an overview of background theory and research of the geometric nature of triangles and suggest some practical solutions for improving the understanding and experiences of students in the area of triangles
Regularised Marching Tetrahedra: Improved IsoSurface Extraction
 Computers and Graphics
, 1998
"... Marching cubes is a simple and popular method for extracting isosurfaces from implicit functions or discrete threedimensional (3D) data. However, it does not guarantee the surface to be topologically consistent with the data, and it creates triangulations which contain many triangles of poor aspe ..."
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Cited by 71 (8 self)
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Marching cubes is a simple and popular method for extracting isosurfaces from implicit functions or discrete threedimensional (3D) data. However, it does not guarantee the surface to be topologically consistent with the data, and it creates triangulations which contain many triangles of poor
Isosurface Extraction Using Particle Systems
 IEEE Visualization
, 1997
"... We present a new approach to isosurface extraction from volume data using particle systems. Particle behavior is dynamic and can be based on laws of physics or artificial rules. For isosurface extraction, we program particles to be attracted towards a specific surface value while simultaneously repe ..."
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Cited by 48 (2 self)
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We present a new approach to isosurface extraction from volume data using particle systems. Particle behavior is dynamic and can be based on laws of physics or artificial rules. For isosurface extraction, we program particles to be attracted towards a specific surface value while simultaneously
Hierarchical IsoSurface Extraction
"... The extraction and display of isosurfaces is a standard method for the visualization of volume data sets. In this paper we present a novel approach that utilizes a hierarchy on both the input and the output data. For the generation of a coarse base mesh, we construct a hierarchy of volumes and extr ..."
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Cited by 5 (0 self)
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and extract an isosurface from the coarsest resolution with a standard Marching Cubes algorithm. We additionally apply a simple mesh decimation algorithm to improve the shape of the triangles. We iteratively fit this mesh to the isosurface at the finer volume levels. To be able to reconstruct fine detail
Results 1  10
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