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Property Testing and its connection to Learning and Approximation
"... We study the question of determining whether an unknown function has a particular property or is fflfar from any function with that property. A property testing algorithm is given a sample of the value of the function on instances drawn according to some distribution, and possibly may query the fun ..."
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Cited by 498 (68 self)
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We study the question of determining whether an unknown function has a particular property or is fflfar from any function with that property. A property testing algorithm is given a sample of the value of the function on instances drawn according to some distribution, and possibly may query the function on instances of its choice. First, we establish some connections between property testing and problems in learning theory. Next, we focus on testing graph properties, and devise algorithms to test whether a graph has properties such as being kcolorable or having a aeclique (clique of density ae w.r.t the vertex set). Our graph property testing algorithms are probabilistic and make assertions which are correct with high probability, utilizing only poly(1=ffl) edgequeries into the graph, where ffl is the distance parameter. Moreover, the property testing algorithms can be used to efficiently (i.e., in time linear in the number of vertices) construct partitions of the graph which corre...
An Optimal Algorithm for Approximate Nearest Neighbor Searching in Fixed Dimensions
 ACMSIAM SYMPOSIUM ON DISCRETE ALGORITHMS
, 1994
"... Consider a set S of n data points in real ddimensional space, R d , where distances are measured using any Minkowski metric. In nearest neighbor searching we preprocess S into a data structure, so that given any query point q 2 R d , the closest point of S to q can be reported quickly. Given any po ..."
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Cited by 983 (32 self)
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positive real ffl, a data point p is a (1 + ffl)approximate nearest neighbor of q if its distance from q is within a factor of (1 + ffl) of the distance to the true nearest neighbor. We show that it is possible to preprocess a set of n points in R d in O(dn log n) time and O(dn) space, so that given a
Bayes Factors
, 1995
"... In a 1935 paper, and in his book Theory of Probability, Jeffreys developed a methodology for quantifying the evidence in favor of a scientific theory. The centerpiece was a number, now called the Bayes factor, which is the posterior odds of the null hypothesis when the prior probability on the null ..."
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Cited by 1766 (74 self)
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In a 1935 paper, and in his book Theory of Probability, Jeffreys developed a methodology for quantifying the evidence in favor of a scientific theory. The centerpiece was a number, now called the Bayes factor, which is the posterior odds of the null hypothesis when the prior probability on the null
Factor Graphs and the SumProduct Algorithm
 IEEE TRANSACTIONS ON INFORMATION THEORY
, 1998
"... A factor graph is a bipartite graph that expresses how a "global" function of many variables factors into a product of "local" functions. Factor graphs subsume many other graphical models including Bayesian networks, Markov random fields, and Tanner graphs. Following one simple c ..."
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Cited by 1787 (72 self)
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computational rule, the sumproduct algorithm operates in factor graphs to computeeither exactly or approximatelyvarious marginal functions by distributed messagepassing in the graph. A wide variety of algorithms developed in artificial intelligence, signal processing, and digital communications can
Maximum Likelihood Phylogenetic Estimation from DNA Sequences with Variable Rates over Sites: Approximate Methods
 J. Mol. Evol
, 1994
"... Two approximate methods are proposed for maximum likelihood phylogenetic estimation, which allow variable rates of substitution across nucleotide sites. Three data sets with quite different characteristics were analyzed to examine empirically the performance of these methods. The first, called ..."
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Cited by 540 (28 self)
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Two approximate methods are proposed for maximum likelihood phylogenetic estimation, which allow variable rates of substitution across nucleotide sites. Three data sets with quite different characteristics were analyzed to examine empirically the performance of these methods. The first, called
Algorithms for Nonnegative Matrix Factorization
 In NIPS
, 2001
"... Nonnegative matrix factorization (NMF) has previously been shown to be a useful decomposition for multivariate data. Two different multiplicative algorithms for NMF are analyzed. They differ only slightly in the multiplicative factor used in the update rules. One algorithm can be shown to minim ..."
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Cited by 1230 (5 self)
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Nonnegative matrix factorization (NMF) has previously been shown to be a useful decomposition for multivariate data. Two different multiplicative algorithms for NMF are analyzed. They differ only slightly in the multiplicative factor used in the update rules. One algorithm can be shown
Factoring wavelet transforms into lifting steps
 J. Fourier Anal. Appl
, 1998
"... ABSTRACT. This paper is essentially tutorial in nature. We show how any discrete wavelet transform or two band subband filtering with finite filters can be decomposed into a finite sequence of simple filtering steps, which we call lifting steps but that are also known as ladder structures. This dec ..."
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Cited by 573 (8 self)
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. This decomposition corresponds to a factorization of the polyphase matrix of the wavelet or subband filters into elementary matrices. That such a factorization is possible is wellknown to algebraists (and expressed by the formula); it is also used in linear systems theory in the electrical engineering community. We
Algorithms for Quantum Computation: Discrete Logarithms and Factoring
, 1994
"... A computer is generally considered to be a universal computational device; i.e., it is believed able to simulate any physical computational device with a increase in computation time of at most a polynomial factor. It is not clear whether this is still true when quantum mechanics is taken into consi ..."
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Cited by 1103 (7 self)
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A computer is generally considered to be a universal computational device; i.e., it is believed able to simulate any physical computational device with a increase in computation time of at most a polynomial factor. It is not clear whether this is still true when quantum mechanics is taken
Evaluating the use of exploratory factor analysis in psychological research
 Psychological Methods
, 1999
"... Despite the widespread use of exploratory factor analysis in psychological research, researchers often make questionable decisions when conducting these analyses. This article reviews the major design and analytical decisions that must be made when conducting a factor analysis and notes that each of ..."
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Cited by 495 (4 self)
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Despite the widespread use of exploratory factor analysis in psychological research, researchers often make questionable decisions when conducting these analyses. This article reviews the major design and analytical decisions that must be made when conducting a factor analysis and notes that each
FAST VOLUME RENDERING USING A SHEARWARP FACTORIZATION OF THE VIEWING TRANSFORMATION
, 1995
"... Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in areas such as medical imaging and scientific visualization, but its use has been limited by its high computational expense. Early implementations of volume rendering used bruteforce techniques that req ..."
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Cited by 541 (2 self)
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Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in areas such as medical imaging and scientific visualization, but its use has been limited by its high computational expense. Early implementations of volume rendering used bruteforce techniques that require on the order of 100 seconds to render typical data sets on a workstation. Algorithms with optimizations that exploit coherence in the data have reduced rendering times to the range of ten seconds but are still not fast enough for interactive visualization applications. In this thesis we present a family of volume rendering algorithms that reduces rendering times to one second. First we present a scanlineorder volume rendering algorithm that exploits coherence in both the volume data and the image. We show that scanlineorder algorithms are fundamentally more efficient than commonlyused ray casting algorithms because the latter must perform analytic geometry calculations (e.g. intersecting rays with axisaligned boxes). The new scanlineorder algorithm simply streams through the volume and the image in storage order. We describe variants of the algorithm for both parallel and perspective projections and
Results 11  20
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2,574,179