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A training algorithm for optimal margin classifiers
 PROCEEDINGS OF THE 5TH ANNUAL ACM WORKSHOP ON COMPUTATIONAL LEARNING THEORY
, 1992
"... A training algorithm that maximizes the margin between the training patterns and the decision boundary is presented. The technique is applicable to a wide variety of classifiaction functions, including Perceptrons, polynomials, and Radial Basis Functions. The effective number of parameters is adjust ..."
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Cited by 1832 (43 self)
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A training algorithm that maximizes the margin between the training patterns and the decision boundary is presented. The technique is applicable to a wide variety of classifiaction functions, including Perceptrons, polynomials, and Radial Basis Functions. The effective number of parameters
Fibonacci Heaps and Their Uses in Improved Network optimization algorithms
, 1987
"... In this paper we develop a new data structure for implementing heaps (priority queues). Our structure, Fibonacci heaps (abbreviated Fheaps), extends the binomial queues proposed by Vuillemin and studied further by Brown. Fheaps support arbitrary deletion from an nitem heap in qlogn) amortized tim ..."
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Cited by 733 (18 self)
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time and all other standard heap operations in o ( 1) amortized time. Using Fheaps we are able to obtain improved running times for several network optimization algorithms. In particular, we obtain the following worstcase bounds, where n is the number of vertices and m the number of edges
An Overview of Evolutionary Algorithms in Multiobjective Optimization
 Evolutionary Computation
, 1995
"... The application of evolutionary algorithms (EAs) in multiobjective optimization is currently receiving growing interest from researchers with various backgrounds. Most research in this area has understandably concentrated on the selection stage of EAs, due to the need to integrate vectorial performa ..."
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Cited by 485 (13 self)
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The application of evolutionary algorithms (EAs) in multiobjective optimization is currently receiving growing interest from researchers with various backgrounds. Most research in this area has understandably concentrated on the selection stage of EAs, due to the need to integrate vectorial
Improved algorithms for optimal winner determination in combinatorial auctions and generalizations
, 2000
"... Combinatorial auctions can be used to reach efficient resource and task allocations in multiagent systems where the items are complementary. Determining the winners is NPcomplete and inapproximable, but it was recently shown that optimal search algorithms do very well on average. This paper present ..."
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Cited by 576 (53 self)
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Combinatorial auctions can be used to reach efficient resource and task allocations in multiagent systems where the items are complementary. Determining the winners is NPcomplete and inapproximable, but it was recently shown that optimal search algorithms do very well on average. This paper
An Optimal Algorithm for Approximate Nearest Neighbor Searching in Fixed Dimensions
 ACMSIAM SYMPOSIUM ON DISCRETE ALGORITHMS
, 1994
"... Consider a set S of n data points in real ddimensional space, R d , where distances are measured using any Minkowski metric. In nearest neighbor searching we preprocess S into a data structure, so that given any query point q 2 R d , the closest point of S to q can be reported quickly. Given any po ..."
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Cited by 973 (32 self)
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Consider a set S of n data points in real ddimensional space, R d , where distances are measured using any Minkowski metric. In nearest neighbor searching we preprocess S into a data structure, so that given any query point q 2 R d , the closest point of S to q can be reported quickly. Given any positive real ffl, a data point p is a (1 + ffl)approximate nearest neighbor of q if its distance from q is within a factor of (1 + ffl) of the distance to the true nearest neighbor. We show that it is possible to preprocess a set of n points in R d in O(dn log n) time and O(dn) space, so that given a query point q 2 R d , and ffl ? 0, a (1 + ffl)approximate nearest neighbor of q can be computed in O(c d;ffl log n) time, where c d;ffl d d1 + 6d=ffle d is a factor depending only on dimension and ffl. In general, we show that given an integer k 1, (1 + ffl)approximations to the k nearest neighbors of q can be computed in additional O(kd log n) time.
No Free Lunch Theorems for Optimization
, 1997
"... A framework is developed to explore the connection between effective optimization algorithms and the problems they are solving. A number of “no free lunch ” (NFL) theorems are presented which establish that for any algorithm, any elevated performance over one class of problems is offset by performan ..."
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Cited by 926 (10 self)
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A framework is developed to explore the connection between effective optimization algorithms and the problems they are solving. A number of “no free lunch ” (NFL) theorems are presented which establish that for any algorithm, any elevated performance over one class of problems is offset
Linear pattern matching algorithms
 IN PROCEEDINGS OF THE 14TH ANNUAL IEEE SYMPOSIUM ON SWITCHING AND AUTOMATA THEORY. IEEE
, 1972
"... In 1970, Knuth, Pratt, and Morris [1] showed how to do basic pattern matching in linear time. Related problems, such as those discussed in [4], have previously been solved by efficient but suboptimal algorithms. In this paper, we introduce an interesting data structure called a bitree. A linear ti ..."
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Cited by 541 (0 self)
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In 1970, Knuth, Pratt, and Morris [1] showed how to do basic pattern matching in linear time. Related problems, such as those discussed in [4], have previously been solved by efficient but suboptimal algorithms. In this paper, we introduce an interesting data structure called a bitree. A linear
Particle swarm optimization
, 1995
"... A concept for the optimization of nonlinear functions using particle swarm methodology is introduced. The evolution of several paradigms is outlined, and an implementation of one of the paradigms is discussed. Benchmark testing of the paradigm is described, and applications, including nonlinear fun ..."
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Cited by 3581 (22 self)
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function optimization and neural network training, are proposed. The relationships between particle swarm optimization and both artificial life and genetic algorithms are described.
Efficient Variants of the ICP Algorithm
 INTERNATIONAL CONFERENCE ON 3D DIGITAL IMAGING AND MODELING
, 2001
"... The ICP (Iterative Closest Point) algorithm is widely used for geometric alignment of threedimensional models when an initial estimate of the relative pose is known. Many variants of ICP have been proposed, affecting all phases of the algorithm from the selection and matching of points to the minim ..."
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Cited by 699 (5 self)
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The ICP (Iterative Closest Point) algorithm is widely used for geometric alignment of threedimensional models when an initial estimate of the relative pose is known. Many variants of ICP have been proposed, affecting all phases of the algorithm from the selection and matching of points
Randomized Gossip Algorithms
 IEEE TRANSACTIONS ON INFORMATION THEORY
, 2006
"... Motivated by applications to sensor, peertopeer, and ad hoc networks, we study distributed algorithms, also known as gossip algorithms, for exchanging information and for computing in an arbitrarily connected network of nodes. The topology of such networks changes continuously as new nodes join a ..."
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Cited by 517 (5 self)
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method that solves the optimization problem over the network. The relation of averaging time to the second largest eigenvalue naturally relates it to the mixing time of a random walk with transition probabilities derived from the gossip algorithm. We use this connection to study the performance
Results 11  20
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1,217,449