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Why Events Are a Bad Idea (for High-Concurrency Servers)

by Rob von Behren, Jeremy Condit, Eric Brewer - IN HOTOS , 2003
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Remembering over the short-term: The case against the standard model.

by James S Nairne - Annual Review of Psychology, , 2002
"... s Abstract Psychologists often assume that short-term storage is synonymous with activation, a mnemonic property that keeps information in an immediately accessible form. Permanent knowledge is activated, as a result of on-line cognitive processing, and an activity trace is established "in&quo ..."
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an entire list in well under a second, it was argued, should make normal rehearsal virtually impossible. Yet, a highly reliable word length effect was found; moreover, the word length effect was eliminated, under these same rapid presentation conditions, when subjects engaged in concurrent articulatory

The Datacenter as a Computer An Introduction to the Design of Warehouse-Scale Machinesiii Synthesis Lectures on Computer Architecture Editor

by unknown authors
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The Datacenter as a Computer An Introduction to the Design of Warehouse-Scale Machinesiii Synthesis Lectures on Computer Architecture Editor

by unknown authors
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The Datacenter as a Computer An Introduction to the Design of Warehouse-Scale Machinesiii Synthesis Lectures on Computer Architecture Editor

by unknown authors
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22.10.2009 Implementation of a Peer-to-Peer Multiplayer Game with Realtime Requirements

by Gutachten Alej, Ro Buchmann
"... Massively multiplayer online games (MMOGs) have become increasingly popular in the recent years, particularly in the form of online role-playing games (MMORPGs). These games support up to several ten thousand players interacting in a virtual game world. The current commercially successful games are ..."
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are client-server based, which is feasible for relatively slow role-playing games. Those have modest bandwidth and latency requirements and are paid for by their customers. For MMOGs with higher realtime requirements and/or a smaller number of customers willing to pay, peer-to-peer networking seems to be a

1 I-CASH: Intelligently Coupled Array of SSD and HDD

by Jin Ren, Qing Yang
"... This paper presents a new disk I/O architecture composed of an array of a flash memory SSD (solid state disk) and a hard disk drive (HDD) that are intelligently coupled by a special algorithm. We call this architecture I-CASH: Intelligently Coupled Array of SSD and HDD. The SSD stores seldom-changed ..."
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are developed to control the pair of SSD and HDD. The idea is to exploit the fast read performance of SSDs and the high speed computation of modern multi-core CPUs to replace and substitute, to a great extent, the mechanical operations of HDDs. At the same time, we avoid runtime SSD writes that are slow

Magnet: Robust and Efficient Collection through Control and Data Plane Integration

by unknown authors
"... Despite being a core networking primitive, collection protocols today often suffer from poor reliability (e.g., 70%) in practice, and heavily used protocols have never been evaluated in terms of communication efficiency. Using detailed experimental studies, we describe three challenges that cause ex ..."
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Despite being a core networking primitive, collection protocols today often suffer from poor reliability (e.g., 70%) in practice, and heavily used protocols have never been evaluated in terms of communication efficiency. Using detailed experimental studies, we describe three challenges that cause

Acknowledgements

by Alejandro Houspanossian, Facultad De Ciencias Exactas , 2006
"... First, I would like to thank to Dimka Karastoyanova and Mariano Cilia for all the fruitful discussions, their guidance and support through the course of this project. Thanks also to Prof. Alejandro Buchmann who sponsored my stay at Technische Universität Darmstadt during the spring of 2004. The spec ..."
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First, I would like to thank to Dimka Karastoyanova and Mariano Cilia for all the fruitful discussions, their guidance and support through the course of this project. Thanks also to Prof. Alejandro Buchmann who sponsored my stay at Technische Universität Darmstadt during the spring of 2004. The special thanks go to my advisor, Mariano Cilia, who has made all this possible. Finally, I’d like to thank to my family for all these years of support.

Using BubbleStorm Accepted Master-Thesis from Marcel Lucas

by Assessor Prof Alej, Ro P. Buchmann, Ph. D
"... Hiermit versichere ich, die vorliegende Master-Thesis ohne Hilfe Dritter nur mit den angegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbehö ..."
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Prüfungsbehörde vorgelegen. Darmstadt, den 17. Mai 2011 (Marcel Lucas) The popularity of Networked Virtual Environments (NVE) increased remarkably in recent years where a plethora of players participate concurrently. Traditional approaches applying the Client/Server pattern swiftly reach their limit in terms
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