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The World through the Computer: Computer Augmented Interaction with Real World Environments

by Jun Rekimoto, Katashi Nagao , 1995
"... Current user interface techniques such as WIMP or the desktop metaphor do not support real world tasks, because the focus of these user interfaces is only on human-computer interactions, not on human-real world interactions. In this paper, we propose a method of building computer augmented environme ..."
Abstract - Cited by 190 (11 self) - Add to MetaCart
environments using a situation-aware portable device. This device, called NaviCam, has the ability to recognize the user's situation by detecting color-code IDs in real world environments. It displays situation sensitive information by superimposing messages on its video see-through screen. Combination

Predictive Heuristics for Decision-Making in Real-World Environments

by Helgi Páll Helgason, Kristinn R. Thórisson, Eric Nivel, Pei Wang
"... Abstract. In this paper we consider the issue of endowing an AGI system with decision-making capabilities for operation in real-world environments or those of comparable complexity. While action-selection is a critical function of any AGI system operating in the real-world, very few applicable theor ..."
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Abstract. In this paper we consider the issue of endowing an AGI system with decision-making capabilities for operation in real-world environments or those of comparable complexity. While action-selection is a critical function of any AGI system operating in the real-world, very few applicable

Artificial Actors for Real World Environments

by Matthew Roberts
"... Abstract We have developed a simulation environment called CreatureSpace that allows us to test our agent theories on intelligent agents in a complex realistic environment. We present the CreatureSpace architecture and our experiences in combining multiple artificial intelligence techniques in a un ..."
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Abstract We have developed a simulation environment called CreatureSpace that allows us to test our agent theories on intelligent agents in a complex realistic environment. We present the CreatureSpace architecture and our experiences in combining multiple artificial intelligence techniques in a

FERRET: Interactive questionanswering for real-world environments

by Andrew Hickl, Patrick Wang, John Lehmann, A Harabagiu - In Proc. of COLING/ACL , 2006
"... This paper describes FERRET, an interactive question-answering (Q/A) system designed to address the challenges of integrating automatic Q/A applications into real-world environments. FERRET utilizes a novel approach to Q/A – known as predictive questioning – which attempts to identify the questions ..."
Abstract - Cited by 8 (0 self) - Add to MetaCart
This paper describes FERRET, an interactive question-answering (Q/A) system designed to address the challenges of integrating automatic Q/A applications into real-world environments. FERRET utilizes a novel approach to Q/A – known as predictive questioning – which attempts to identify the questions

Exploration and Spatial Learning in Dynamic Real-World Environments

by Brian Yamauchi , 1994
"... This article describes ELDEN, a mobile robot system developed to explore, learn, and navigate within dynamic environments. The ELDEN system is composed of three major components: a reactive controller that provides low-level behavior-based control, an adaptive place network that learns the spatial s ..."
Abstract - Cited by 2 (0 self) - Add to MetaCart
transient changes, the adaptive place network handles topological changes, and the relocalization subsystem handles a specific type of perceptual changes. ELDEN has been implemented on a real mobile robot, and experiments have been performed to test ELDEN's performance in a dynamic real-world

Real-Time Rendering of Real World Environments

by David K. McAllister, Lars Nyland, Voicu Popescu, Anselmo Lastra, Chris McCue , 1999
"... : One of the most important goals of interactive computer graphics is to allow a user to freely walk around a virtual recreation of a real environment that looks as real as the world around us. But hand-modeling such a virtual environment is inherently limited and acquiring the scene model using ..."
Abstract - Cited by 34 (8 self) - Add to MetaCart
: One of the most important goals of interactive computer graphics is to allow a user to freely walk around a virtual recreation of a real environment that looks as real as the world around us. But hand-modeling such a virtual environment is inherently limited and acquiring the scene model using

Exploring Non-traditional Learning Methods in Virtual and Real-world Environments

by Rebeka Lukman, Majda Krajnc
"... This paper identifies the commonalities and differences within non-traditional learning methods regarding virtual and real-world environments. The non-traditional learning methods in real-world have been introduced ..."
Abstract - Cited by 3 (0 self) - Add to MetaCart
This paper identifies the commonalities and differences within non-traditional learning methods regarding virtual and real-world environments. The non-traditional learning methods in real-world have been introduced

Place Learning in Dynamic Real-World Environments

by Brian Yamauchi, Pat Langley - Proceedings of RoboLearn-96: International Workshop for Learning in Autonomous Robots , 1996
"... In this paper, we present an approach for mobile robot localization designed for use in dynamic environments. Our approach integrates evidence grids within a topological /metric network that can be used for navigation. Place learning consists of associating evidence grids with places in the topologi ..."
Abstract - Cited by 7 (2 self) - Add to MetaCart
mobile robot and has been tested in a real-world office environment containing multiple forms of dynamic change. In these experiments, this approach demonstrated robust localization in the presence of transient changes (such as moving people) and lasting changes (such as rearranged furniture

Adapting Clinical Ontologies in Real-World Environments

by Holger Stenzhorn, Stefan Schulz, Martin Boeker, Barry Smith
"... Abstract: The desideratum of semantic interoperability has been intensively discussed in medical informatics circles in recent years. Originally, experts assumed that this issue could be sufficiently addressed by insisting simply on the application of shared clinical terminologies or clinical inform ..."
Abstract - Cited by 3 (1 self) - Add to MetaCart
projects. Finally, we discuss the interactions between these different kinds of knowledge representation artifacts and the stakeholders involved in developing interoperational real-world clinical applications. We provide ontology engineering examples from two EU-funded projects.

Algorithm performance prediction in a real world environment

by Tommy Messelis, Stefaan Haspeslagh, Patrick De Causmaecker, Burak Bilgin
"... We investigate the feasibility of predicting important per-formance criteria of heuristics for a real world combinato-rial problem. The prediction is based on features of prob-lem instances that are readily computable. Starting point ..."
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We investigate the feasibility of predicting important per-formance criteria of heuristics for a real world combinato-rial problem. The prediction is based on features of prob-lem instances that are readily computable. Starting point
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