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Collaborative Gaming in Augmented Reality

by Zsolt Szalavári, Erik Eckstein, Michael Gervautz - In ACM Symposium on Virtual Reality Software and Technology , 1998
"... : We introduce a local collaborative environment for gaming. In our setup multiple users can interact with the virtual game and the real surroundings at the same time. They are able to communicate with other players during the game. We describe an augmented reality setup for multiple users with see- ..."
Abstract - Cited by 41 (2 self) - Add to MetaCart
: We introduce a local collaborative environment for gaming. In our setup multiple users can interact with the virtual game and the real surroundings at the same time. They are able to communicate with other players during the game. We describe an augmented reality setup for multiple users with see

Collaborative games: Lessons learned from board games

by José P. Zagal, Jochen Rick, Idris Hsi - Simulation and Gaming , 2006
"... Collaborative mechanisms are starting to become prominent in computer games, like massively multiplayer online games (MMOGs); however, by their nature, these games are difficult to investigate. Game play is often complex and the underlying mechanisms are frequently opaque. In contrast, board games a ..."
Abstract - Cited by 24 (1 self) - Add to MetaCart
Collaborative mechanisms are starting to become prominent in computer games, like massively multiplayer online games (MMOGs); however, by their nature, these games are difficult to investigate. Game play is often complex and the underlying mechanisms are frequently opaque. In contrast, board games

PackPlay: Mining semantic data in collaborative games

by Nathan Green, Paul Breimyer, Nagiza F. Samatova, Bethel Valley Rd
"... Building training data is labor-intensive and presents a major obstacle to advancing machine learning technologies such as machine translators, named entity recognizers (NER), part-of-speech taggers, etc. Training data are often specialized for a particular language or Natural Language Processing (N ..."
Abstract - Cited by 3 (0 self) - Add to MetaCart
(NLP) task. Knowledge captured by a specific set of training data is not easily transferable, even to the same NLP task in another language. Emerging technologies, such as social networks and serious games, offer a unique opportunity to change how we construct training data. While collaborative games

Scaling Online Collaborative Games to Urban Level

by Dario Maggiorini, Christian Quadri, Laura Anna Ripamonti
"... Abstract—With the growing availability of personal communication devices we are witnessing a tremendous increase in the demand for mobile services based on location and context. Mobile gaming is, of course, following this same trend. Unfortunately, differently from other services, location- and cont ..."
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. In this paper we address this problem by proposing an opportunistic collaborative game, which is meaningful for the category of collaborative puzzle games, and evaluating its playability and scalability by means of simulations on a real city topology. Index Terms–Opportunistic Networks; videogames; pervasive

Non-Cooperative Collusion under ImperfectPriceInformation",Econometrica,52,87-100

by Edward J Green , Robert H Porter' , 1984
"... JSTOR is a not-for-profit service that helps scholars, researchers, and students discover, use, and build upon a wide range of content in a trusted digital archive. We use information technology and tools to increase productivity and facilitate new forms of scholarship. For more information about J ..."
Abstract - Cited by 602 (5 self) - Add to MetaCart
JSTOR, please contact support@jstor.org. . The Econometric Society is collaborating with JSTOR to digitize, preserve and extend access to Econometrica. Recent work in game theory has shown that, in principle, it may be possible for firms in an industry to form a self-policing cartel to maximize

Maximizing the Spread of Influence Through a Social Network

by David Kempe - In KDD , 2003
"... Models for the processes by which ideas and influence propagate through a social network have been studied in a number of domains, including the diffusion of medical and technological innovations, the sudden and widespread adoption of various strategies in game-theoretic settings, and the effects of ..."
Abstract - Cited by 990 (7 self) - Add to MetaCart
Models for the processes by which ideas and influence propagate through a social network have been studied in a number of domains, including the diffusion of medical and technological innovations, the sudden and widespread adoption of various strategies in game-theoretic settings, and the effects

iGameFloor - a Platform for Co-Located Collaborative Games.

by Kaj Grønbaek , Ole S Iversen , Karen Johanne Kortbek , Kaspar R Nielsen , Louise Aagaard - In Proceedings of the International Conference on Advances in Computer Entertainment ACE ’07, , 2007
"... ABSTRACT This paper introduces a novel interactive floor platform for social games and entertainment involving multiple colocated users in a collaborative game environment. The interactive floor used as the prototype platform, is a 12 m 2 glass surface with bottom projection and camera based tracki ..."
Abstract - Cited by 17 (2 self) - Add to MetaCart
ABSTRACT This paper introduces a novel interactive floor platform for social games and entertainment involving multiple colocated users in a collaborative game environment. The interactive floor used as the prototype platform, is a 12 m 2 glass surface with bottom projection and camera based

The Spellbound Ones: Illuminating Everyday Collaborative Gaming

by Ulrika Bennerstedt Jonas Linderoth - Practices in a MMORPG,” in CSCL 2009 Proceedings , 2009
"... Abstract: A common argument about computer games and learning is that the commitment gamers have might be transformed and used in educational practices. In order to unpack gamers ’ commitment, the present study investigates collaboration in a Multiplayer Online Role-Playing Game (MMORPG). It investi ..."
Abstract - Cited by 2 (0 self) - Add to MetaCart
Abstract: A common argument about computer games and learning is that the commitment gamers have might be transformed and used in educational practices. In order to unpack gamers ’ commitment, the present study investigates collaboration in a Multiplayer Online Role-Playing Game (MMORPG

Collaborative Gaming in a Mobile Augmented Reality Environment

by Reiner Wichert - in EUROGRAPHICS - Ibero-American Symposium in Computer Graphics - SIACG 2002. Proceedings , 2002
"... This paper describes my work constructing a mobile collaborative Augmented Reality (AR) environment using web technologies. Based on an existing AR system solution, it provides a specific collaborative application in the area of gaming. To solve the problems associated with certain collaborative a ..."
Abstract - Cited by 1 (1 self) - Add to MetaCart
This paper describes my work constructing a mobile collaborative Augmented Reality (AR) environment using web technologies. Based on an existing AR system solution, it provides a specific collaborative application in the area of gaming. To solve the problems associated with certain collaborative

Developing Online Collaborative Games for e-Learning Environments

by Traian Anghel, Adrian Florea, Arpad Gellert, Delilah Florea
"... Abstract. Based on our experience, we believe that games, competition and teamwork offer a pleasant and active way of learning. This is much more effi-cient when the learner has a smile on his face, when he is astonished and curi-ous about next levels and finds the game sufficiently challenging and ..."
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and fun to try again. Our application proposal has the purpose of implementing an e-Learning domains, such as computer architecture or object oriented programming, with the help of games. These games are time-dependent and are able to support col-laboration between groups. To this date there are two
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