Results 21 - 30
of
30,937
Piecewise smooth surface reconstruction
, 1994
"... We present a general method for automatic reconstruction of accurate, concise, piecewise smooth surface models from scattered range data. The method can be used in a variety of applications such as reverse engineering — the automatic generation of CAD models from physical objects. Novel aspects of t ..."
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Cited by 303 (13 self)
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We present a general method for automatic reconstruction of accurate, concise, piecewise smooth surface models from scattered range data. The method can be used in a variety of applications such as reverse engineering — the automatic generation of CAD models from physical objects. Novel aspects
The virtual customer
, 2002
"... Communication and information technologies are adding new capabilities for rapid and inexpensive customer input to all stages of the product development (PD) process. In this article we review six web-based methods of customer input as examples of the improved Internet capabilities of communication, ..."
Abstract
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Cited by 222 (27 self)
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Communication and information technologies are adding new capabilities for rapid and inexpensive customer input to all stages of the product development (PD) process. In this article we review six web-based methods of customer input as examples of the improved Internet capabilities of communication
Efficient collision detection using bounding volume hierarchies of k-dops
- IEEE Transactions on Visualization and Computer Graphics
, 1998
"... Abstract—Collision detection is of paramount importance for many applications in computer graphics and visualization. Typically, the input to a collision detection algorithm is a large number of geometric objects comprising an environment, together with a set of objects moving within the environment ..."
Abstract
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Cited by 290 (4 self)
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the environment. In addition to determining accurately the contacts that occur between pairs of objects, one needs also to do so at real-time rates. Applications such as haptic force-feedback can require over 1,000 collision queries per second. In this paper, we develop and analyze a method, based on bounding
Taming the computational complexity of combinatorial auctions: Optimal and approximate approaches
, 1999
"... In combinatorial auctions, multiple goods are sold simultaneously and bidders may bid for arbitrary combinations of goods. Determining the outcome of such an auction is an optimization problem that is NP-complete in the general case. We propose two methods of overcoming this apparent intractability. ..."
Abstract
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Cited by 288 (9 self)
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, market-based approach. It sets up a virtual multi-round auction in which a virtual agent represents each original bid bundle and places bids, according to a fixed strategy, for each good in that bundle. We show through experiments on synthetic data that (a) our first method finds optimal allocations
Particle-Based Fluid Simulation for Interactive Applications
, 2003
"... Realistically animated fluids can add substantial realism to interactive applications such as virtual surgery simulators or computer games. In this paper we propose an interactive method based on Smoothed Particle Hydrodynamics (SPH) to simulate fluids with free surfaces. The method is an extension ..."
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Cited by 280 (11 self)
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Realistically animated fluids can add substantial realism to interactive applications such as virtual surgery simulators or computer games. In this paper we propose an interactive method based on Smoothed Particle Hydrodynamics (SPH) to simulate fluids with free surfaces. The method is an extension
How algebraic Bethe ansatz works for integrable model
- In: Symétries quantiques (Les Houches
, 1996
"... In my Les–Houches lectures of 1982 I described the inverse scattering method of solving the integrable field–theoretical models in 1+1 dimensional space–time. Both classical case, stemming from the famous paper by Gardner, Green, Kruskal and Miura of 1967 on KdV equation, and its quantum counterpart ..."
Abstract
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Cited by 270 (4 self)
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In my Les–Houches lectures of 1982 I described the inverse scattering method of solving the integrable field–theoretical models in 1+1 dimensional space–time. Both classical case, stemming from the famous paper by Gardner, Green, Kruskal and Miura of 1967 on KdV equation, and its quantum
Describing the uncertainties in experimental results
- Experimental Thermal and Fluid Science
, 1998
"... I I It is no longer acceptable, in most circles, to present experimental results without describing the uncertainties involved. Besides its obvious role in pub-lishing, uncertainty analysis provides the experimenter a rational way of eval-uating the significance of the scatter on repeated trials. Th ..."
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Cited by 281 (2 self)
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I I It is no longer acceptable, in most circles, to present experimental results without describing the uncertainties involved. Besides its obvious role in pub-lishing, uncertainty analysis provides the experimenter a rational way of eval-uating the significance of the scatter on repeated trials
A constraint-based god-object method for haptic display
- In International Conference on Intelligent Robots and Systems
, 1995
"... Haptic display is the process of applying forces to a human \observer " giving the sensation of touching and interacting with real physical objects. Touch is unique among the senses because it allows simultaneous exploration and manipulation of an environment. A haptic display system has three ..."
Abstract
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Cited by 249 (1 self)
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for generating convincing interaction forces for objects modeled as rigid polyhedra (Fig. 1). We create a virtual model of the haptic interface, called the god-object, which conforms to the virtual environment. The haptic interface can then be servo-ed to this virtual model. This algorithm is extensible to other
Ray Tracing Volume Densities
, 1984
"... This paper presents new algorithms to trace objects represented by densities within a volume grid, e.g. clouds, fog, flames, dust, particle systems. We develop the light scattering equations, discuss previous methods of solu-tion, and present a new approximate solution to the full three-dimensional ..."
Abstract
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Cited by 257 (0 self)
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This paper presents new algorithms to trace objects represented by densities within a volume grid, e.g. clouds, fog, flames, dust, particle systems. We develop the light scattering equations, discuss previous methods of solu-tion, and present a new approximate solution to the full three
Recent Developments in Human Motion Analysis
"... Visual analysis of human motion is currently one of the most active research topics in computer vision. This strong interest is driven by a wide spectrum of promising applications in many areas such as virtual reality, smart surveillance, perceptual interface, etc. Human motion analysis concerns the ..."
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Cited by 264 (3 self)
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Visual analysis of human motion is currently one of the most active research topics in computer vision. This strong interest is driven by a wide spectrum of promising applications in many areas such as virtual reality, smart surveillance, perceptual interface, etc. Human motion analysis concerns
Results 21 - 30
of
30,937