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Piecewise smooth surface reconstruction

by Hugues Hoppe, Tony DeRose, Tom Duchamp, Mark Halstead, Hubert Jin, John Mcdonald, Jean Schweitzer, Werner Stuetzle , 1994
"... We present a general method for automatic reconstruction of accurate, concise, piecewise smooth surface models from scattered range data. The method can be used in a variety of applications such as reverse engineering — the automatic generation of CAD models from physical objects. Novel aspects of t ..."
Abstract - Cited by 303 (13 self) - Add to MetaCart
We present a general method for automatic reconstruction of accurate, concise, piecewise smooth surface models from scattered range data. The method can be used in a variety of applications such as reverse engineering — the automatic generation of CAD models from physical objects. Novel aspects

The virtual customer

by Ely Dahan, John R. Hauser , 2002
"... Communication and information technologies are adding new capabilities for rapid and inexpensive customer input to all stages of the product development (PD) process. In this article we review six web-based methods of customer input as examples of the improved Internet capabilities of communication, ..."
Abstract - Cited by 222 (27 self) - Add to MetaCart
Communication and information technologies are adding new capabilities for rapid and inexpensive customer input to all stages of the product development (PD) process. In this article we review six web-based methods of customer input as examples of the improved Internet capabilities of communication

Efficient collision detection using bounding volume hierarchies of k-dops

by James T. Klosowski, Martin Held, Joseph S. B. Mitchell, Henry Sowizral, Karel Zikan - IEEE Transactions on Visualization and Computer Graphics , 1998
"... Abstract—Collision detection is of paramount importance for many applications in computer graphics and visualization. Typically, the input to a collision detection algorithm is a large number of geometric objects comprising an environment, together with a set of objects moving within the environment ..."
Abstract - Cited by 290 (4 self) - Add to MetaCart
the environment. In addition to determining accurately the contacts that occur between pairs of objects, one needs also to do so at real-time rates. Applications such as haptic force-feedback can require over 1,000 collision queries per second. In this paper, we develop and analyze a method, based on bounding

Taming the computational complexity of combinatorial auctions: Optimal and approximate approaches

by Yuzo Fujishima, Kevin Leyton-brown, Yoav Shoham , 1999
"... In combinatorial auctions, multiple goods are sold simultaneously and bidders may bid for arbitrary combinations of goods. Determining the outcome of such an auction is an optimization problem that is NP-complete in the general case. We propose two methods of overcoming this apparent intractability. ..."
Abstract - Cited by 288 (9 self) - Add to MetaCart
, market-based approach. It sets up a virtual multi-round auction in which a virtual agent represents each original bid bundle and places bids, according to a fixed strategy, for each good in that bundle. We show through experiments on synthetic data that (a) our first method finds optimal allocations

Particle-Based Fluid Simulation for Interactive Applications

by Matthias Müller, David Charypar, Markus Gross , 2003
"... Realistically animated fluids can add substantial realism to interactive applications such as virtual surgery simulators or computer games. In this paper we propose an interactive method based on Smoothed Particle Hydrodynamics (SPH) to simulate fluids with free surfaces. The method is an extension ..."
Abstract - Cited by 280 (11 self) - Add to MetaCart
Realistically animated fluids can add substantial realism to interactive applications such as virtual surgery simulators or computer games. In this paper we propose an interactive method based on Smoothed Particle Hydrodynamics (SPH) to simulate fluids with free surfaces. The method is an extension

How algebraic Bethe ansatz works for integrable model

by L. D. Faddeev - In: Symétries quantiques (Les Houches , 1996
"... In my Les–Houches lectures of 1982 I described the inverse scattering method of solving the integrable field–theoretical models in 1+1 dimensional space–time. Both classical case, stemming from the famous paper by Gardner, Green, Kruskal and Miura of 1967 on KdV equation, and its quantum counterpart ..."
Abstract - Cited by 270 (4 self) - Add to MetaCart
In my Les–Houches lectures of 1982 I described the inverse scattering method of solving the integrable field–theoretical models in 1+1 dimensional space–time. Both classical case, stemming from the famous paper by Gardner, Green, Kruskal and Miura of 1967 on KdV equation, and its quantum

Describing the uncertainties in experimental results

by Robert J. Moffat - Experimental Thermal and Fluid Science , 1998
"... I I It is no longer acceptable, in most circles, to present experimental results without describing the uncertainties involved. Besides its obvious role in pub-lishing, uncertainty analysis provides the experimenter a rational way of eval-uating the significance of the scatter on repeated trials. Th ..."
Abstract - Cited by 281 (2 self) - Add to MetaCart
I I It is no longer acceptable, in most circles, to present experimental results without describing the uncertainties involved. Besides its obvious role in pub-lishing, uncertainty analysis provides the experimenter a rational way of eval-uating the significance of the scatter on repeated trials

A constraint-based god-object method for haptic display

by C. B. Zilles, J. K. Salisbury - In International Conference on Intelligent Robots and Systems , 1995
"... Haptic display is the process of applying forces to a human \observer " giving the sensation of touching and interacting with real physical objects. Touch is unique among the senses because it allows simultaneous exploration and manipulation of an environment. A haptic display system has three ..."
Abstract - Cited by 249 (1 self) - Add to MetaCart
for generating convincing interaction forces for objects modeled as rigid polyhedra (Fig. 1). We create a virtual model of the haptic interface, called the god-object, which conforms to the virtual environment. The haptic interface can then be servo-ed to this virtual model. This algorithm is extensible to other

Ray Tracing Volume Densities

by James T. Kajiya , Brian P. Von Herzen , 1984
"... This paper presents new algorithms to trace objects represented by densities within a volume grid, e.g. clouds, fog, flames, dust, particle systems. We develop the light scattering equations, discuss previous methods of solu-tion, and present a new approximate solution to the full three-dimensional ..."
Abstract - Cited by 257 (0 self) - Add to MetaCart
This paper presents new algorithms to trace objects represented by densities within a volume grid, e.g. clouds, fog, flames, dust, particle systems. We develop the light scattering equations, discuss previous methods of solu-tion, and present a new approximate solution to the full three

Recent Developments in Human Motion Analysis

by Liang Wang, Weiming Hu, Tieniu Tan
"... Visual analysis of human motion is currently one of the most active research topics in computer vision. This strong interest is driven by a wide spectrum of promising applications in many areas such as virtual reality, smart surveillance, perceptual interface, etc. Human motion analysis concerns the ..."
Abstract - Cited by 264 (3 self) - Add to MetaCart
Visual analysis of human motion is currently one of the most active research topics in computer vision. This strong interest is driven by a wide spectrum of promising applications in many areas such as virtual reality, smart surveillance, perceptual interface, etc. Human motion analysis concerns
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