(Enter summary)
Abstract: With the recent advances in commodity graphics hardware performance,
PC clusters have become an attractive alternative to traditional
high-end graphics workstations. The main challenge is to
develop parallel rendering algorithms that work well within the
memory constraints and communication limitations of a networked
cluster. Previous systems have required the entire 3D scene to be
replicated in memory on every PC. While this approach can take
advantage of view-dependent load balancing... (Update)
Context of citations to this paper: More
.... allows a single serial application to drive a tiled display over a network [HEB 01] as well parallel rendering with k way replication [SFL01] The performance of these algorithms varies with different environments as well as the underlying hardware. Most of these approaches...
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BibTeX entry: (Update)
Rudrajit Samanta, Thomas Funkhouser and Kai Li. Parallel rendering with K-Way replication. IEEE 2001 Symposium on Parallel Graphics, October 2001. http://citeseer.ist.psu.edu/samanta01parallel.html More
@misc{ samanta01parallel,
author = "R. Samanta and T. Funkhouser and K. Li",
title = "Parallel rendering with K-Way replication",
text = "Rudrajit Samanta, Thomas Funkhouser and Kai Li. Parallel rendering with
K-Way replication. IEEE 2001 Symposium on Parallel Graphics, October 2001.",
year = "2001",
url = "citeseer.ist.psu.edu/samanta01parallel.html" }
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