(Enter summary)
Abstract: In this paper, a theory of game tree algorithms is presented, entirely
based upon the concept of solution tree. Two types of solution trees are
distinguished: max and min solution trees respectively. We show that a
game tree algorithm actually constructs a superposition of a max and a min
solution tree. For algorithms searching a game tree, a cutoff criterion is
suitable. A cut-off criterion in terms of solution trees will be formulated,
which can be used to eliminate nodes from the search... (Update)
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BibTeX entry: (Update)
Wim Pijls and Arie de Bruin, A theory of game trees based on solution trees, Tech.Rep. EUR-CS-96-xxx, Erasmus University Rotterdam, 1996. http://citeseer.ist.psu.edu/pijls96theory.html More
@misc{ pijls96theory,
author = "W. Pijls and A. de Bruin",
title = "A theory of game trees based on solution trees",
text = "Wim Pijls and Arie de Bruin, A theory of game trees based on solution trees,
Tech.Rep. EUR-CS-96-xxx, Erasmus University Rotterdam, 1996.",
year = "1996",
url = "citeseer.ist.psu.edu/pijls96theory.html" }
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