See this document in CiteSeerX!

A Theory of Game Trees, Based on Solution Trees (1996)  (Make Corrections)  (1 citation)
Wim Pijls, Arie de Bruin



  Home/Search   Context   Related

 
View or download:
cs.few.eur.nl/pub/doc...eurcs9606.ps
Cached:  PS.gz  PS  PDF   Image  Update  Help

From:  fermivista.math...p.cs.few.eur.nl (more)
(Enter author homepages)

Rate this article: (best)
  Comment on this article  
(Enter summary)

Abstract: In this paper, a theory of game tree algorithms is presented, entirely based upon the concept of solution tree. Two types of solution trees are distinguished: max and min solution trees respectively. We show that a game tree algorithm actually constructs a superposition of a max and a min solution tree. For algorithms searching a game tree, a cutoff criterion is suitable. A cut-off criterion in terms of solution trees will be formulated, which can be used to eliminate nodes from the search... (Update)

Cited by:   More
Trends in Game Tree Search - de Bruin, Pijls (1996)   (Correct)

Similar documents (at the sentence level):
63.9%:   A Theory of Game Trees, Based on Solution Trees - Pijls, de Bruin, Plaat (1996)   (Correct)

Active bibliography (related documents):   More   All
1.3:   Solution Trees as a Basis for Game Tree Search - de Bruin, Pijls, Plaat (1994)   (Correct)
0.9:   A Minimax Algorithm Better than Alpha-Beta? No and Yes - Plaat, Schaeffer, Pijls, de .. (1995)   (Correct)
0.9:   Best-First Fixed-Depth Minimax Algorithms - Plaat, Schaeffer, Pijls, de Bruin (1996)   (Correct)

Similar documents based on text:   More   All
0.2:   Best-First Fixed-Depth Game-Tree Search in Practice - Plaat, Schaeffer, Pijls, de.. (1995)   (Correct)
0.2:   A New Paradigm for Minimax Search - Plaat, Schaeffer, Pijls, de Bruin (1994)   (Correct)
0.2:   From Game Trees to Game Graphs - Kars (1990)   (Correct)

BibTeX entry:   (Update)

Wim Pijls and Arie de Bruin, A theory of game trees based on solution trees, Tech.Rep. EUR-CS-96-xxx, Erasmus University Rotterdam, 1996. http://citeseer.ist.psu.edu/pijls96theory.html   More

@misc{ pijls96theory,
  author = "W. Pijls and A. de Bruin",
  title = "A theory of game trees based on solution trees",
  text = "Wim Pijls and Arie de Bruin, A theory of game trees based on solution trees,
    Tech.Rep. EUR-CS-96-xxx, Erasmus University Rotterdam, 1996.",
  year = "1996",
  url = "citeseer.ist.psu.edu/pijls96theory.html" }
Citations (may not include all citations):
686   a guide to the Theory of NP-Completeness (context) - Garey, Johnson et al. - 1979
650   An axiomatic basis for computer programming (context) - Hoare - 1969
266   Heuristics -- intelligent search strategies for computer pro.. (context) - Pearl - 1984
107   An analysis of alpha-beta pruning (context) - Knuth, Moore - 1975
45   A minimax algorithm better than alpha-beta (context) - Stockman - 1979
28   Searching for Solutions in Games and Artificial Intelligence (context) - Allis - 1994
26   Low Overhead Alternatives to SSS (context) - Marsland, Reineveld et al. - 1987
25   A comparison of minimax tree search algorithms (context) - Campbell, Marsland - 1983
24   A General Branch and Bound Formulation for Understanding and.. (context) - Kumar, Kanal - 1983
23   Parallel Branch and Bound Formulations for AND/OR Tree Searc.. (context) - Kumar, Kanal - 1984
20   A minimax algorithm better than alpha-beta (context) - Roizen, Pearl - 1983
16   Generalization of alpha-beta and SSS* search procedures (context) - Ibaraki - 1986
14   Solution Trees as a Basis for Game Tree Search - de Bruin, Pijls et al. - 1994
12   A faster alternative to SSS* with extension to variable memo.. (context) - Bhattacharya, Bagchi - 1993
11   Maarten van der Meulen (context) - Allis - 1994
11   Asymptotical properties of minimax trees and game searching .. (context) - Pearl - 1980
11   Searching informed game trees - Pijls, de Bruin - 1992
11   Parallel alpha-beta search on arachne (context) - Fishburn, Finkel - 1980
11   Best-first fixed depth game tree search in practice - Plaat, Schaeffer et al. - 1995
10   the branching factor of the alpha-beta pruning algorithm (context) - Baudet - 1978
10   Search Techniques (context) - Pearl, Karp - 1987
10   Time-efficient state space search - Reinefeld, Ridinger - 1994
7   International Symposium SIGAL (context) - Pijls, de Bruin et al. - 1990
6   Best-first minimax search: First results (context) - Korf - 1993
5   Artificial Intelligence in perspective (context) - Bobrow - 1993
5   ICCA Journal (context) - Weill, NegaC - 1992
5   A Minimax Algorithm Better than SSS (context) - Plaat, Schaeffer et al. - 1996
2   based on solution trees (context) - Pijls, de Bruin et al. - 1996
2   Advances in Computer Chess (context) - Pijls, de Bruin - 1997
2   An improvement of the Scout tree-search algorithm (context) - Reineveld - 1983
2   Search Algorithms for Minimax Game Trees (context) - Ibaraki - 1991
1   Theory and Practice of Informatics (context) - de Bruin, Pijls et al. - 1996

Documents on the same site (http://fermivista.math.jussieu.fr/ftp/ftp.cs.few.eur.nl.html):   More
Towards a Proof of the Kahn Principle for Linear Dynamic.. - de Bruin, Nienhuys-Cheng (1994)   (Correct)
Unifying LL and LR parsing - Pijls (1993)   (Correct)
Constructing Refinement Operators by Decomposing.. - Nienhuys-Cheng.. (1995)   (Correct)

Online articles have much greater impact   More about CiteSeer.IST   Add search form to your site   Submit documents   Feedback  

CiteSeer.IST - Copyright Penn State and NEC