(Enter summary)
Abstract: Programmable shading is a common technique for production animation,
but interactive programmable shading is not yet widely
available. We support interactive programmable shading on virtually
any 3D graphics hardware using a scene graph library on
top of OpenGL. We treat the OpenGL architecture as a general
SIMD computer, and translate the high-level shading description
into OpenGL rendering passes. While our system uses OpenGL,
the techniques described are applicable to any retained mode... (Update)
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BibTeX entry: (Update)
M. S. Peercy, M. Olano, J. Airey, and P. Jeffrey Ungar. Interactive multi-pass programmable shading. Proceedings of SIGGRAPH 2000, pages 425--432, July 2000. http://citeseer.ist.psu.edu/peercy00interactive.html More
@inproceedings{ peercy00interactive,
author = "Mark S. Peercy and Marc Olano and John Airey and P. Jeffrey Ungar",
title = "Interactive Multi-Pass Programmable Shading",
booktitle = "Siggraph 2000, Computer Graphics Proceedings,",
publisher = "ACM Press / ACM SIGGRAPH / Addison Wesley Longman",
editor = "Kurt Akeley",
pages = "425--432",
year = "2000",
url = "citeseer.ist.psu.edu/peercy00interactive.html" }
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