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Interactive Multi-Pass Programmable Shading (2000)  (Make Corrections)  (41 citations)
Mark S. Peercy, Marc Olano, John Airey, P. Jeffrey Ungar
Siggraph 2000, Computer Graphics Proceedings,



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Abstract: Programmable shading is a common technique for production animation, but interactive programmable shading is not yet widely available. We support interactive programmable shading on virtually any 3D graphics hardware using a scene graph library on top of OpenGL. We treat the OpenGL architecture as a general SIMD computer, and translate the high-level shading description into OpenGL rendering passes. While our system uses OpenGL, the techniques described are applicable to any retained mode... (Update)

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BibTeX entry:   (Update)

M. S. Peercy, M. Olano, J. Airey, and P. Jeffrey Ungar. Interactive multi-pass programmable shading. Proceedings of SIGGRAPH 2000, pages 425--432, July 2000. http://citeseer.ist.psu.edu/peercy00interactive.html   More

@inproceedings{ peercy00interactive,
    author = "Mark S. Peercy and Marc Olano and John Airey and P. Jeffrey Ungar",
    title = "Interactive Multi-Pass Programmable Shading",
    booktitle = "Siggraph 2000, Computer Graphics Proceedings,",
    publisher = "ACM Press / ACM SIGGRAPH / Addison Wesley Longman",
    editor = "Kurt Akeley",
    pages = "425--432",
    year = "2000",
    url = "citeseer.ist.psu.edu/peercy00interactive.html" }
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