(Enter summary)
Abstract: In this paper, we demonstrate how a new interactive 3D desktop metaphor based on two-handed 3D direct
manipulation registered with head-tracked stereo viewing can be applied to the task of constructing animated
characters. In our configuration, a six degree-of-freedom head-tracker and CrystalEyes shutter glasses are used
to produce stereo images that dynamically follow the user head motion. 3D virtual objects can be made to appear
at a fixed location in physical space which the user may view... (Update)
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BibTeX entry: (Update)
Russell Turner, Enrico Gobbetti, and Ian Soboroff. Head-tracked stereo viewing with two-handed 3D interactionfor animated character construction. Computer Graphics Forum, 15(3):197--206, August 1996. Proceedings of Eurographics '96. ISSN 1067-7055. http://citeseer.ist.psu.edu/turner96headtracked.html More
@article{ turner96headtracked,
author = "Russell Turner and Enrico Gobbetti and Ian Soboroff",
title = "Head-Tracked Stereo Viewing with Two-Handed {3D} Interactionfor Animated Character Construction",
journal = "Computer Graphics Forum",
volume = "15",
number = "3",
publisher = "Blackwell Publishers",
editor = "Jarek Rossignac and Fran{\c{c}}ois X. Sillion",
pages = "197--206",
year = "1996",
url = "citeseer.ist.psu.edu/turner96headtracked.html" }
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