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Abstract: Terrain surfaces are often approximated by geometric meshes to permit efficient rendering.
This paper describes how the complexity of an approximating irregular mesh can be varied across
its domain in order to minimise the number of displayed facets while ensuring that the rendered
surface meets pre-determined resolution requirements. We first present a generalised scheme
to represent a mesh over a continuous range of resolutions using the output from conventional
single-resolution... (Update)
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BibTeX entry: (Update)
Brown, Peter J. C. 1996. Selective mesh refinement for interactive terrain rendering. Technical report, Computer Laboratory, Cambridge University, Pembroke St, Cambridge, CB3 QSG, UK. http://citeseer.ist.psu.edu/peter97selective.html More
@misc{ peter96selective,
author = "B. Peter",
title = "Selective mesh refinement for interactive terrain rendering",
text = "Brown, Peter J. C. 1996. Selective mesh refinement for interactive terrain
rendering. Technical report, Computer Laboratory, Cambridge University,
Pembroke St, Cambridge, CB3 QSG, UK.",
year = "1996",
url = "citeseer.ist.psu.edu/peter97selective.html" }
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[Article contains additional citations not shown here]
Documents on the same site (http://www.cl.cam.ac.uk/users/pjcb2/s97sketch.html):
A Fast Algorithm For Selective Refinement Of Terrain Meshes - Brown (1996)
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