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Selective Mesh Refinement For Interactive Terrain Rendering (1997)  (Make Corrections)  (1 citation)
Peter J.C. Brown



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Abstract: Terrain surfaces are often approximated by geometric meshes to permit efficient rendering. This paper describes how the complexity of an approximating irregular mesh can be varied across its domain in order to minimise the number of displayed facets while ensuring that the rendered surface meets pre-determined resolution requirements. We first present a generalised scheme to represent a mesh over a continuous range of resolutions using the output from conventional single-resolution... (Update)

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BibTeX entry:   (Update)

Brown, Peter J. C. 1996. Selective mesh refinement for interactive terrain rendering. Technical report, Computer Laboratory, Cambridge University, Pembroke St, Cambridge, CB3 QSG, UK. http://citeseer.ist.psu.edu/peter97selective.html   More

@misc{ peter96selective,
  author = "B. Peter",
  title = "Selective mesh refinement for interactive terrain rendering",
  text = "Brown, Peter J. C. 1996. Selective mesh refinement for interactive terrain
    rendering. Technical report, Computer Laboratory, Cambridge University,
    Pembroke St, Cambridge, CB3 QSG, UK.",
  year = "1996",
  url = "citeseer.ist.psu.edu/peter97selective.html" }
Citations (may not include all citations):
1254   Computational Geometry: An Introduction (context) - Preparata, Shamos - 1985
430   Progressive meshes - Hoppe - 1996
252   Re-tiling polygonal surfaces - Turk - 1992
168   Multiresolution analysis for surfaces of arbitrary topologic.. - Lounsbery, DeRose et al. - 1994
98   Fast polygonal approximation of terrains and height fields - Heckbert, Garland - 1995
93   continuous level of detail rendering of height fields (context) - Lindstrom, Koller et al. - 1996
50   Automatic extraction of irregular network digital terrain mo.. (context) - Fowler, Little - 1979
47   Fast multiresolution surface meshing - Gross, Gatti et al. - 1995
41   Representation and visualization of terrain surfaces at vari.. - Cignoni, Puppo et al. - 1995
40   On levels of detail in terrains - de Berg, Dobrindt - 1995
39   Hierarchical triangulation for multiresolution surface descr.. (context) - De Floriani, Puppo - 1995
29   Variable resolution terrain surfaces - Puppo - 1996
22   An algorithm for continuous resolution polygonalizations of .. (context) - Taylor, Barrett - 1994
21   NPSNET: Hierarchical data structures for real-time three-dim.. - Falby, Zyda et al. - 1993
13   Temporal continuity of levels of detail in Delaunay triangul.. - Cohen-Or, Levanoni - 1996

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Documents on the same site (http://www.cl.cam.ac.uk/users/pjcb2/s97sketch.html):
A Fast Algorithm For Selective Refinement Of Terrain Meshes - Brown (1996)   (Correct)

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