(Enter summary)
Abstract: Connected particle systems can depict many objects difficult to model in any other fashion. We present a method for
animating viscous fluids by simulating the forces of such particles interacting with each other. This method allows for collision
detection between the particles and obstacles, both stationary and mobile, and it allows solid objects to break and melt. An
approximate method for covering the particles with an isosurface for efficient rendering is also presented. (Update)
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BibTeX entry: (Update)
Gavin Miller and Andrew Pearce. Globular dynamics: A connected particle system for animating viscous fluids. SIGGRAPH '89 Courses 30 notes, pages 305--309, August 89. http://citeseer.ist.psu.edu/miller89globular.html More
@article{ miller89globular,
author = "Gavin Miller and Andrew Pearce",
title = "Globular Dynamics: {A} Connected Particle System for Animating Viscous Fluids",
journal = "Computers and Graphics",
volume = "13",
number = "3",
pages = "305--309",
year = "1989",
url = "citeseer.ist.psu.edu/miller89globular.html" }
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