(Enter summary)
Abstract: Real-time, online multi-player games are becoming increasingly
popular due to advances in game design and the
proliferation of broadband Internet access. However, fairness
remains a major challenge when players over large geographic
areas participate in a client-server based game together.
This paper proposes a game-independent, networkbased
service, called Sync-MS, that balances the trade-off
between response time and fairness. Sync-MS uses two
mechanisms, Sync-out and Sync-in, to address... (Update)
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BibTeX entry: (Update)
Y. Lin, K. Guo, and S. Paul, "Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games," in Proc. of 10th IEEE International Conference on Network Protocols (ICNP), Nov 2002. http://citeseer.ist.psu.edu/lin02syncms.html More
@misc{ lin02syncms,
author = "Y. Lin and K. Guo and S. Paul",
title = "Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed
Games",
text = "Y. Lin, K. Guo, and S. Paul, Sync-MS: Synchronized Messaging Service for
Real-Time Multi-Player Distributed Games, in Proc. of 10th IEEE International
Conference on Network Protocols (ICNP), Nov 2002.",
year = "2002",
url = "citeseer.ist.psu.edu/lin02syncms.html" }
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