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Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games (2002)  (Make Corrections)  (2 citations)
Yow-Jian Lin, Katherine Guo, Sanjoy Paul



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Abstract: Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains a major challenge when players over large geographic areas participate in a client-server based game together. This paper proposes a game-independent, networkbased service, called Sync-MS, that balances the trade-off between response time and fairness. Sync-MS uses two mechanisms, Sync-out and Sync-in, to address... (Update)

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BibTeX entry:   (Update)

Y. Lin, K. Guo, and S. Paul, "Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games," in Proc. of 10th IEEE International Conference on Network Protocols (ICNP), Nov 2002. http://citeseer.ist.psu.edu/lin02syncms.html   More

@misc{ lin02syncms,
  author = "Y. Lin and K. Guo and S. Paul",
  title = "Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed
    Games",
  text = "Y. Lin, K. Guo, and S. Paul, Sync-MS: Synchronized Messaging Service for
    Real-Time Multi-Player Distributed Games, in Proc. of 10th IEEE International
    Conference on Network Protocols (ICNP), Nov 2002.",
  year = "2002",
  url = "citeseer.ist.psu.edu/lin02syncms.html" }
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