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Dynamics of Co-evolutionary Learning (1996)  (Make Corrections)  (13 citations)
Hugues Juille, Jordan B. Pollack
Proceedings of the Fourth International Conference on Simulation of Adaptive Behavior: From animals to animats 4



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Abstract: Co-evolutionary learning, which involves the embedding of adaptive learning agents in a fitness environment which dynamically responds to their progress, is a potential solution for many technological chicken and egg problems, and is at the heart of several recent and surprising successes, such as Sim's artificial robot and Tesauro's backgammon player. We recently solved the two spirals problem, a difficult neural network benchmark classification problem, using the genetic programming... (Update)

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...artificial systems are rare. One such mechanism is the competitive arms race of co evolutionary systems (see, for example, (Juille Pollack 1996)) The basic idea of the competitive arms race is that two populations are pitted against one another, and gradually one up...

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0.2:   Methods for Statistical Inference: Extending the Evolutionary.. - Juille (1999)   (Correct)
0.1:   Why did TD-Gammon Work? - Pollack, Blair (1997)   (Correct)
0.1:   Co-Evolution in the Successful Learning of Backgammon Strategy - Pollack, Blair (1998)   (Correct)

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0.5:   The Internet as a Virtual Ecology: Coevolutionary Arms .. - Funes, Sklar, Juillé, .. (1997)   (Correct)
0.5:   Coevolutionary Learning: a Case Study - Juillé, Pollack (1998)   (Correct)

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10:   Computer Evolution of Buildable Objects - Funes, Pollack - 1997
7:   Co-evolution in the successful learning of backgammon strategy - Pollack, Blair - 1998
6:   Challenges in Coevolutionary Learning: Arms Race Dynamics - Ficici, Pollack - 1994

BibTeX entry:   (Update)

H. Juille and J. B. Pollack, "Dynamics of co-evolutionary learning," in From Animals to Animats 4. Proceedings of the Fourth International Conference on Simulation of Adaptive Behavior (P. Maes, M. J. Mataric, J.-A. Meyer, J. B. Pollack, and S. W. Wilson, eds.), pp. 526--534, The MIT Press/Bradford Books, Cambridge, MA, 1996. http://citeseer.ist.psu.edu/juille96dynamics.html   More

@inproceedings{ juille96dynamics,
    author = "Hugues Juille and Jordan B. Pollack",
    title = "Dynamics of Co-evolutionary Learning",
    booktitle = "Proceedings of the Fourth International Conference on Simulation of Adaptive Behavior: From animals to animats 4",
    month = "9-13",
    publisher = "MIT Press",
    address = "Cape Code, USA",
    editor = "Pattie Maes and Maja J. Mataric and Jean-Arcady Meyer and Jordan Pollack and Stewart W. Wilson",
    isbn = "0-262-63178-4",
    pages = "526--534",
    year = "1996",
    url = "citeseer.ist.psu.edu/juille96dynamics.html" }
Citations (may not include all citations):
1053   Genetic Programming: On the Programming of Computers by Mean.. (context) - Koza - 1992
372   The cascade-correlation learning architecture - Fahlman, Lebiere - 1990
219   Practical issues in temporal difference learning - Tesauro - 1992
209   Genetic algorithms with sharing for multimodal function opti.. (context) - Goldberg, Richardson - 1987
205   Co-evolving parasites improve simulated evolution as an opti.. (context) - Hillis - 1992
149   An approach to the synthesis of life (context) - Ray - 1992
116   Fuzzy artmap: A neural network architecture for incremental .. (context) - Carpenter, Grossberg et al. - 1992
86   Evolutionary phenomena in simple dynamics (context) - Lindgren - 1992
82   Competitive environments evolve better solutions for complex.. - Angeline, Pollack - 1993
76   Learning to tell two spirals apart (context) - Lang, Witbrock - 1988
66   Evolving 3d morphology and behavior by competition (context) - Sims - 1994
41   Methods for competitive co-evolution: Finding opponents wort.. - Rosin, Belew - 1995
35   Discovery of subroutines in genetic programming - Rosca, Ballard - 1996
32   Coevolution of a backgammon player - Pollack, Blair et al. - 1996
23   Stack-based genetic programming - Perkis - 1994
19   Massively parallel genetic programming - Juill'e, Pollack - 1996
13   Two selfadaptive crossover operations for genetic programmin.. - Angeline - 1995
12   and the game of tag (context) - Reynolds - 1994
1   Protean behavior in dynamic games (context) - Miller, Cliff - 1994



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