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Abstract: Rendering systems can produce images that include the entire range of visible colors.
Imaging hardware, however, can reproduce only a subset of these colors: the device
gamut. An image can only be correctly displayed if all of its colors lie inside the gamut
of the target device. Current solutions to this problem are to either correct the scene
colors by hand, or to apply gamut mapping techniques to the final image. We propose
a methodology called device-directed rendering that performs scene... (Update)
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BibTeX entry: (Update)
Andrew Glassner, Kenneth P. Fishkin, David H. Marimont, and Maureen C. Stone. Device-directed rendering. ACM Transactions on Graphics, 0(0):0--0, November 1994. To appear. http://citeseer.ist.psu.edu/glassner94devicedirected.html More
@article{ glassner95devicedirected,
author = "A. S. Glassner and K. P. Fishkin and D. H. Marimont and M. C. Stone",
title = "Device-Directed Rendering",
journal = "ACM Transactions on Graphics",
volume = "14",
number = "1",
pages = "58--76",
year = "1995",
url = "citeseer.ist.psu.edu/glassner94devicedirected.html" }
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Documents on the same site (http://www.parc.xerox.com/istl/members/fishkin/pubs.html):
Performing In-place Affine Transformations in Constant Space - Ken Fishkin
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