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3D Audio and Acoustic Environment Modeling (1999)  (Make Corrections)  
William Gardner



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Abstract: Recently, there has been a proliferation of... This paper describes the 3D audio and acoustic environment modeling technology developed by Wave Arts, Inc. Wave Arts technology is the result of extensive research and development by Bill Gardner, a graduate of the MIT Media Lab. Dr. Gardner's research at the Media Lab focussed on the key technologies of 3D audio: binaural synthesis [8,11,13], crosstalk cancellation [9,11-13], and reverberation algorithms [4,5,7,10]. The Wave Arts 3D technology... (Update)

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BibTeX entry:   (Update)

@misc{ gardner-audio,
  author = "William Gardner",
  title = "{3D} Audio and Acoustic Environment Modeling",
  url = "citeseer.ist.psu.edu/gardner99audio.html" }
Citations (may not include all citations):
62   Sound for Virtual Reality and Multimedia (context) - Begault - 1994
58   Spatial Hearing (context) - Blauert - 1983
32   Localization using nonindividualized head-related transfer f.. (context) - Wenzel, Arruda et al. - 1993
24   HRTF measurements of a KEMAR (context) - Gardner - 1995
21   Headphone simulation of free-field listening. I: Stimulus sy.. (context) - Wightman - 1989
16   Prospects for Transaural Recording (context) - Cooper - 1989
15   Reverberation Algorithms (context) - Gardner - 1998
15   Efficient convolution without input-output delay (context) - Gardner - 1995
13   Headphone simulation of free-field listening. II: Psychophys.. (context) - Wightman - 1989
11   Digital delay networks for designing artificial reverberator.. (context) - Jot - 1991
7   The Virtual Acoustic Room - Gardner - 1992
6   Binaural and Spatial Hearing in Real and Virtual Environment.. (context) - Gilkey - 1997
5   Audio Using Loudspeakers (context) - Gardner - 1998
3   3-D Audio Using Loudspeakers (context) - Gardner - 1997
2   Transaural 3-D audio (context) - Gardner - 1995

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