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Abstract: Recently, there has been a proliferation of... This paper describes the 3D audio and acoustic environment modeling technology developed by Wave Arts, Inc. Wave Arts technology is the result of extensive research and development by Bill Gardner, a graduate of the MIT Media Lab. Dr. Gardner's research at the Media Lab focussed on the key technologies of 3D audio: binaural synthesis [8,11,13], crosstalk cancellation [9,11-13], and reverberation algorithms [4,5,7,10]. The Wave Arts 3D technology... (Update)
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BibTeX entry: (Update)
@misc{ gardner-audio,
author = "William Gardner",
title = "{3D} Audio and Acoustic Environment Modeling",
url = "citeseer.ist.psu.edu/gardner99audio.html" }
Citations (may not include all citations):
62
Sound for Virtual Reality and Multimedia (context) - Begault - 1994
58
Spatial Hearing (context) - Blauert - 1983
32
Localization using nonindividualized head-related transfer f.. (context) - Wenzel, Arruda et al. - 1993
24
HRTF measurements of a KEMAR (context) - Gardner - 1995
21
Headphone simulation of free-field listening. I: Stimulus sy.. (context) - Wightman - 1989
16
Prospects for Transaural Recording (context) - Cooper - 1989
15
Reverberation Algorithms (context) - Gardner - 1998
15
Efficient convolution without input-output delay (context) - Gardner - 1995
13
Headphone simulation of free-field listening. II: Psychophys.. (context) - Wightman - 1989
11
Digital delay networks for designing artificial reverberator.. (context) - Jot - 1991
7
The Virtual Acoustic Room
- Gardner - 1992
6
Binaural and Spatial Hearing in Real and Virtual Environment.. (context) - Gilkey - 1997
5
Audio Using Loudspeakers (context) - Gardner - 1998
3
3-D Audio Using Loudspeakers (context) - Gardner - 1997
2
Transaural 3-D audio (context) - Gardner - 1995
[Article contains additional citations not shown here]
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