(Enter summary)
Abstract: One of the main limitations of scalability in body-brain evolution systems is the
representation chosen for encoding creatures. This paper de
nes a class of representations
called generative representations, which are identi
ed by their ability
to reuse elements of the genotype in the translation to the phenotype. This paper
presents an example of a generative representation for the concurrent evolution
of the morphology and neural controller of simulated robots, and also introduces
Genre, an ... (Update)
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BibTeX entry: (Update)
Hornby, G.S., Pollack, J.B.: Creating high-level components with a generative representation for body-brain evolution. Arti cial Life 8 (2002) 223-246 http://citeseer.ist.psu.edu/hornby02creating.html More
@misc{ hornby02creating,
author = "G. Hornby and J. Pollack",
title = "Creating high-level components with a generative representation for body-brain
evolution",
text = "Hornby, G.S., Pollack, J.B.: Creating high-level components with a generative
representation for body-brain evolution. Arti cial Life 8 (2002) 223-246",
year = "2002",
url = "citeseer.ist.psu.edu/hornby02creating.html" }
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