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Display of Clouds Taking into Account Multiple Anisotropic Scattering and Sky Light (1996)  (Make Corrections)  (21 citations)
Tomoyuki Nishita, Yoshinori Dobashi, et al.
Computer Graphics



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Abstract: Methods to display realistic clouds are proposed. To display realistic images, a precise shading model is required: two components should be considered. One is multiple scattering due to particles in clouds, and the other factor to be considered is sky light. For the former, the calculation of cloud intensities has been assumed to be complex due to strong forward scattering. However, this paper proposes an ecient calculation method using these scattering characteristics in a positive way. The... (Update)

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12:   Efficient light propagation for multiple anisotropic volume scattering - Max - 1994
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BibTeX entry:   (Update)

T. Nishita, Y. Dobashi and E. Nakamae. Display of Clouds Taking Into Account Multiple Anisotropic Scattering and Skylight. Computer Graphics Proceedings, Annual Conference Series: SIGGRAPH '96, pp. 379--386, 1996. http://citeseer.ist.psu.edu/nishita96display.html   More

@article{ nishita96display,
    author = "Tomoyuki Nishita and Yoshinori Dobashi and Eihachiro Nakamae",
    title = "Display of Clouds Taking Into Account Multiple Anisotropic Scattering and Sky Light",
    journal = "Computer Graphics",
    volume = "30",
    number = "{Annual Conference Series}",
    pages = "379--386",
    year = "1996",
    url = "citeseer.ist.psu.edu/nishita96display.html" }
Citations (may not include all citations):
453   Marching Cubes: a High Resolution 3D Surface Construction Al.. (context) - Lorensen, Cline - 1987
177   A Generalization of Algebraic Surface Drawing (context) - Blinn - 1980
141   Ray tracing Volume Densities (context) - Kajiya, Herzen - 1984
74   Continuous tone Representation of Three-Dimensional Objects .. (context) - Nishita, Nakamae - 1986
57   The Zonal Method for Calculating Light Intensities in The Pr.. (context) - Rushmeier, Torrance - 1987
32   A Shading Model for Atmospheric Scattering Considering Distr.. (context) - Nishita, Miyawaki et al. - 1987
27   A Rendering Algorithm for Discrete Volume Density Objects - Blasi, Saec et al. - 1993
20   Display of The Earth Taking into Account Atmospheric Scatter.. - Nishita, Shirai et al. - 1993
11   A Method for Displaying Metaballs by using Bezier Clipping (context) - Nishita, Nakamae - 1994
9   Ray Tracing Rational Trimmed Surface Patches (context) - Nishita, Sederberg et al. - 1990
8   Multiple scattering of light and some of its observable cons.. (context) - Bohren - 1987
6   Sampling and Anti-Aliasing of Discrete 3-D Volume Density Te.. (context) - Sakas, Gerth - 1991
5   Volume Tracing of Atmospheric Environments (context) - Inakage - 1991
5   Physical reasonable analytic expression for the single-scatt.. (context) - Cornette, Shanks - 1992
3   Photorealistic Visual Simulation of Water Surfaces Taking in.. (context) - Kaneda, Yuan et al. - 1991
3   cient Light Propagation for Multiple Anisotropic Volume Scat.. (context) - Max - 1994
2   Visual Simulation of Clouds (context) - Gardener - 1985
2   Light Re ection Functions for Simulation of Clouds and Dusty.. (context) - Blinn - 1982
2   Graphics and Image Processing (context) - Max, Di and et al. - 1986
2   Photorealistic Image Synsesis for Outdoor scenery Under Vari.. (context) - Kaneda, Okamoto et al. - 1991
2   ACM Transaction on Graphics (context) - Klassen, the et al. - 1987
1   Re ection from Layered Surfaces due to Subsurface Scattering (context) - Hanrahan, Krueger - 1994
1   A Radiosity Solution for Computer Environment (context) - Cohen, Greenberg et al. - 1985
1   Method of Displaying Optical E ects within Water using Accum.. (context) - Nishita, Nakamae - 1994



The graph only includes citing articles where the year of publication is known.


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