(Enter summary)
Abstract: We give an algorithm for triangulating n-vertex polygonal
regions (with holes) so that no angle in the final
triangulation measures more than =2. The number of
triangles in the triangulation is only O(n), improving
a previous bound of O(n
2
), and the worst-case running
time is O(n log
2
n). The basic technique used in the
algorithm, recursive subdivision by disks, is new and
may have wider application in mesh generation. We
also report on an implementation of our algorithm.
1.... (Update)
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BibTeX entry: (Update)
M. Bern, S. Mitchell, and J. Ruppert, "Linear-size nonobtuse triangulation of polygons", in Proc. 10th Annual ACM Symp. on Computational Geometry, Stony Brook, New York, 1994, pp. 221--230. http://citeseer.ist.psu.edu/bern94linearsize.html More
@inproceedings{ bern94linearsize,
author = "Marshall W. Bern and Scott A. Mitchell and Jim Ruppert",
title = "Linear-Size Nonobtuse Triangulation of Polygons",
booktitle = "Symposium on Computational Geometry",
pages = "221-230",
year = "1994",
url = "citeseer.ist.psu.edu/bern94linearsize.html" }
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