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Texture Mapping for Cel Animation (1998)  (Make Corrections)  (8 citations)
Wagner Toledo Correa, Robert J. Jensen, Craig E. Thayer, Adam Finkelstein
Computer Graphics



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Abstract: We present a method for applying complex textures to hand-drawn characters in cel animation. The method correlates features in a simple, textured, 3-D model with features on a hand-drawn figure, and then distorts the model to conform to the hand-drawn artwork. The process uses two new algorithms: a silhouette detection scheme and a depth-preserving warp. The silhouette detection algorithm is simple and efficient, and it produces continuous, smooth, visible contours on a 3-D model. The warp... (Update)

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...In realistic graphics, the attribute system is physically based lighting and shading. Recent work on attribute systems include [Wil91, CJTF98, GGSC98, SMGG01, GSG 99] The final aspect of depiction is the mark system. Itisresponsible for medium simulation (e.g. oil...

...In realistic graphics, the attribute system is physically based lighting and shading. Recent work on attribute systems include [Wil91, CJTF98, GGSC98, SMGG01, GSG 99] Mark system: The mark system is the implementation of the primitives placed at their spatial location...

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BibTeX entry:   (Update)

Wagner Toledo Correa, Robert Jensen, Craig Thayer, and Adam Finkelstein. Texture Mapping for Cel Animation. In Proceedings of SIGGRAPH 98, pages 435-446. New York, July 1998. ACM. http://citeseer.ist.psu.edu/correa98texture.html   More

@article{ correa98texture,
    author = "Wagner Toledo Correa and Robert J. Jensen and Craig E. Thayer and Adam Finkelstein",
    title = "Texture Mapping for Cel Animation",
    journal = "Computer Graphics",
    volume = "32",
    number = "{Annual Conference Series}",
    pages = "435--446",
    year = "1998",
    url = "citeseer.ist.psu.edu/correa98texture.html" }
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