(Enter summary)
Abstract: Consider an environment filled with polyhedral obstacles. The answer to a ray-shooting
query is the first obstacle encountered by the ray. A simple way to answer ray-shooting queries
is to triangulate space in a manner compatible with the obstacles, and then walk through
the triangulation along the ray until the first obstacle is encountered. We suggest that the
average walk length can be reduced by choosing a triangulation with weight (i.e., length in two
dimensions or area in three... (Update)
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BibTeX entry: (Update)
B. Aronov and S. Fortune, Average-case ray shooting and minimum weight triangulation, in Proc. 13th ACM Symposium on Computational Geometry, 204-- 211, 1997. http://citeseer.ist.psu.edu/aronov97averagecase.html More
@inproceedings{ aronov97averagecase,
author = "Boris Aronov and Steven Fortune",
title = "Average-Case Ray Shooting and Minimum Weight Triangulations",
booktitle = "Symposium on Computational Geometry",
pages = "203-211",
year = "1997",
url = "citeseer.ist.psu.edu/aronov97averagecase.html" }
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