(Enter summary)
Abstract: We consider the representation of a visual program
within a highly integrated environment which provides
specialized support for the associated visual language. We
state that such an environmentneeds to represent a visual program
at four levels in order to perform its tasks: (1) the physical
layout, (2) the pictorial structure, (3) the abstract structure,
and (4) the representation of the meaning. Furthermore,
we will show how constraint solving, graph grammars, and
graph parsing can be used to ... (Update)
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BibTeX entry: (Update)
M. Andries, G. Engels, and J. Rekers. How to represent a visual program? Accepted for AVITVL, 1996. http://citeseer.ist.psu.edu/andries96how.html More
@misc{ andries96how,
author = "M. Andries and G. Engels and J. Rekers",
title = "How to represent a visual program",
text = "M. Andries, G. Engels, and J. Rekers. How to represent a visual program?
Accepted for AVITVL, 1996.",
year = "1996",
url = "citeseer.ist.psu.edu/andries96how.html" }
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