See this document in CiteSeerX!

Global Illumination Techniques for the Simulation of Participating Media (1997)  (Make Corrections)  (12 citations)
Frederic Perez, Xavier Pueyo, Francois X. Sillion
Rendering Techniques '97 (Proceedings of the Eighth Eurographics Workshop on Rendering)



  Home/Search   Context   Related

 
View or download:
imagis.imag.fr/Publicati...PPS97.pdf.gz
imagis.imag.fr/Publication...egwr97.pdf
Cached:  PS.gz  PS  PDF   Image  Update  Help

From:  w3imagis.imag.fr/Membres/...Index (more)
(Enter author homepages)

Rate this article: (best)
  Comment on this article  
(Enter summary)

Abstract: : This paper surveys global illumination algorithms for environments including participating media and accounting for multiple scattering. The objective of this survey is the characterization of those methods: Identification of their base techniques, their assumptions, limitations and range of utilization. To this end, the algorithms are grouped into functional categories and each method is briefly reviewed, with a discussion of its complexity and its pros and cons. We finish by... (Update)

Cited by:   More
A Lighting Model for General Participating Media - Kyle Hegeman Michael (2005)   (Correct)
Rendering Pearlescent Appearance Based on.. - Ershov, Kolchin.. (2001)   (Correct)
Practical Rendering of Multiple Scattering Effects .. - Premoze.. (2004)   (Correct)

Active bibliography (related documents):   More   All
0.9:   Real-Time Single Scattering with Volumetric Shadows - Venceslas, Sylvain, Arques   (Correct)
0.7:   Real-Time Single Scattering with Shadows - Biri, Michelin, Arquès (2003)   (Correct)
0.7:   Real-Time Animation of Realistic Fog - Biri, Michelin, Arques (2002)   (Correct)

Similar documents based on text:   More   All
0.7:   Extending The Zonal Method To Specular Surfaces - Didier Arqus Sylvain   (Correct)
0.4:   Global Illumination Techniques For The Computation Of High Quality .. - Perez (2002)   (Correct)
0.3:   An Image-Space Refinement Criterion for Linear Hierarchical .. - Martin, Pueyo, Tost (1997)   (Correct)

Related documents from co-citation:   More   All
7:   Efficient simulation of light transport in scenes with participating media using.. (context) - Jensen, Christensen - 1998
5:   Modeling and Rendering of Weathered Stone - Dorsey, Edelman et al.
5:   Multiple Scattering as a Diffusion Process - Stam - 1995

BibTeX entry:   (Update)

Perez97. Frederic P'erez, Xavier Pueyo, and Francois X. Sillion. Global illumination techniques for the simulation of participating media. In Eurographics Rendering Workshop 1997, pages 309--320, New York City, NY, June 1997. http://citeseer.ist.psu.edu/perez97global.html   More

@inproceedings{ perez97global,
    author = "Frederic Perez and Xavier Pueyo and Francois X. Sillion",
    title = "Global Illumination Techniques for the Simulation of Participating Media",
    booktitle = "Rendering Techniques '97 (Proceedings of the Eighth Eurographics Workshop on Rendering)",
    publisher = "Springer Wien",
    address = "New York, NY",
    editor = "Julie Dorsey and Phillipp Slusallek",
    pages = "309--320",
    year = "1997",
    url = "citeseer.ist.psu.edu/perez97global.html" }
Citations (may not include all citations):
277   A Rapid Hierarchical Radiosity Algorithm (context) - Hanrahan, Salzman et al. - 1991
141   Ray Tracing Volume Densities (context) - Kajiya, Von Herzen - 1984
59   Optimally Combining Sampling Techniques for Monte Carlo Rend.. (context) - Veach, Guibas - 1995
58   A Unified Hierarchical Algorithm for Global Illumination wit.. - Sillion - 1995
57   The Zonal Method For Calculating Light Intensities in the Pr.. (context) - Rushmeier, Torrance - 1987
50   Thermal Radiation Heat Transfer (context) - Siegel, Howell - 1992
27   A Rendering Algorithm for Discrete Volume Density Objects - Blasi, LeSaec et al. - 1993
23   Efficient Light Propagation for Multiple Anisotropic Volume .. - Max - 1994
21   Display of Clouds Taking Into Account Multiple Anisotropic S.. - Nishita, Dobashi et al. - 1996
19   Multiple Scattering as a Diffusion Process - Stam - 1995
16   Computation of Global Illumination in a Participating Medium.. (context) - Pattanaik, Mudur - 1993
12   Rendering Participating Media with Bidirectional Path Tracin.. - Lafortune, Willems - 1996
9   Global Illumination Models for Volume Rendering (context) - Sobierajski - 1994
9   Rendering Participating Media: Problems and Solutions from A.. (context) - Rushmeier - 1994
9   An Importance Driven Monte-Carlo Solution to the Global Illu.. - Blasi, LeSaec et al. - 1994
8   Photorealistic Volume Rendering of Media with Directional Sc.. (context) - Bhate, Tokuta - 1992
7   Application of Rapid Hierarchical Radiosity to Participating.. (context) - Bhate - 1993
7   Hierarchical Techniques for Glossy Global Illumination (context) - Christensen - 1995
7   Global Illumination in Presence of Participating Media with .. (context) - Languenou, Bouatouch et al. - 1994
6   Simulated Multiple Scattering for Cloud Rendering (context) - Patmore - 1993
6   Multi-Scale Stochastic Modelling of Complex Natural Phenomen.. (context) - Stam - 1995
1   Proximity Radiosity: Exploiting Coherence to Accelerate Form.. (context) - Arques, Michelin - 1996



The graph only includes citing articles where the year of publication is known.


Documents on the same site (http://w3imagis.imag.fr/Membres/Francois.Sillion/Papers/Index.html):   More
A Unified Hierarchical Algorithm for Global Illumination.. - Francois Sillion (1995)   (Correct)
Interactive Update Of Global Illumination Using A.. - Drettakis, Sillion (1997)   (Correct)
Feature-based Control of Visibility Error: A.. - Sillion, Drettakis (1995)   (Correct)

Online articles have much greater impact   More about CiteSeer.IST   Add search form to your site   Submit documents   Feedback  

CiteSeer.IST - Copyright Penn State and NEC