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Optimization-Based Animation (2001)  (Make Corrections)  (7 citations)
Victor Milenkovic, Harald Schmidl
SIGGRAPH 2001, Computer Graphics Proceedings



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Abstract: Current techniques for rigid body simulation run slowly on scenes with many bodies in close proximity. Each time two bodies collide or make or break a static contact, the simulator must interrupt the numerical integration of velocities and accelerations. Even for simple scenes, the number of discontinuities per frame time can rise to the millions. An efficient optimization-based animation (OBA) algorithm is presented which can simulate scenes with many convex three-dimensional bodies settling... (Update)

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Constraint-Based Collision and Contact Handling Using Impulses - Bender, Schmitt (2006)   (Correct)
Constraint-based Automatic Placement for Scene Composition - Ken Xu University (2002)   (Correct)
Quasi-Rigid Objects in Contact - Pauly, Pai, Guibas (2004)   (Correct)

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4:   Impulse-based simulation of rigid bodies - Mirtich, Canny - 1995
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BibTeX entry:   (Update)

V.J. Milenkovic. Optimization-based animation. ACM SIGGRAPH, pages 37--46, 2001. http://citeseer.ist.psu.edu/milenkovic01optimizationbased.html   More

@inproceedings{ milenkovic01optimizationbased,
    author = "Victor J. Milenkovic and Harald Schmidl",
    title = "Optimization-Based Animation",
    booktitle = "{SIGGRAPH} 2001, Computer Graphics Proceedings",
    publisher = "ACM Press / ACM SIGGRAPH",
    editor = "Eugene Fiume",
    pages = "37--46",
    year = "2001",
    url = "citeseer.ist.psu.edu/milenkovic01optimizationbased.html" }
Citations (may not include all citations):
133   Collision detection and response for computer animation (context) - Moore, Wilhelms - 1988
111   COLLIDE: An interactive and exact collision detection system.. - Cohen, Lin et al. - 1995
87   Analytical methods for dynamic simulation of non-penetrating.. - Baraff - 1989
87   A fast algorithm for incremental distance calculation - Lin, Canny - 1991
85   Clip: Fast and robust polyhedral collision detection (context) - Mirtich - 1998
82   A modeling system based on dynamic constraints (context) - Barzel, Barr - 1988
68   Impulse-based simulation of rigid bodies - Mirtich - 1995
66   Fast contact force computation for nonpenetrating rigid bodi.. - Baraff - 1994
48   The dynamics of articulated rigid bodies for purposes of ani.. (context) - Armstrong, Green - 1985
41   Large steps in cloth simulation (context) - Baraff, Witkin - 1998
26   An implicit time-stepping scheme for rigid body dynamics wit.. (context) - Stewart, Trinkle - 1997
19   Graphical modeling and animation of brittle fracture - O'Brien, Hodgins - 1999
17   Dynamic simulation of non-penetrating flexible bodies - Baraff, Witkin - 1992
15   Impact with friction (context) - Keller - 1986
15   Compaction and separation algorithms for non-convex polygons.. - Li, Milenkovic - 1995
14   A constraint-based approach to rigid body dynamics for virtu.. - Sauer, omer - 1998
12   Sampling plausible solutions to multi-body constraint proble.. - Chenney, Forsyth - 2000
7   Position-based physics: Simulating the motion of many highly.. - Milenkovic - 1996
6   Rigid body collisions (context) - Brach - 1989
4   Timewarp rigid body simulation - Mirtich - 2000
4   Coulomb friction in two-dimensional rigid body systems (context) - otstedt - 1981
2   SWIFT: Accelerated proximity queries between convex polyhedr.. (context) - Ehmann, Lin - 2000
2   Rotational polygon overlap minimization and compaction - Milenkovic - 1998
1   AULAVerlag Wiesbaden (context) - Goldstein - 1991
1   Distributed rotational polygon compaction (context) - Kourtidis - 2000



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Multiple Translational Containment Part I: An Approximate.. - Daniels, Milenkovic (1995)   (Correct)

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