(Enter summary)
Abstract: . While physically based approaches have been shown to be
effective for creating graceful and realistic motions, keyframing systems
are still the predominant tool for animation. This is due primarily to the
control provided to the animator, as well as to the simple fast computation
of in-between frames. In contrast, physical simulation systems automate
the creation of realistic motion sequences, but remove most of the control
from the animator. Recent work with spacetime constraints and
... (Update)
Context of citations to this paper: More
...minimization. In optimizing over a small number of variables for fast algorithms, our work is also similar to that of Liu and Cohen [12]. Although this paper describes the creation of quaternion splines primarily for animation, splining in curved spaces and constructing...
...and the greatest freedom of design in order to edit and improve any detail of the motion. However, as appears on Figure 1 (inspired by [6]) the techniques providing highly realistic motions, at least from the physical aspect of the problem, are the ones providing the least...
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BibTeX entry: (Update)
Z. LIU and M.F. COHEN. Keyframe motion optimization by relaxing speed and timing. In 6 th Eurographics Workshop on Animation and Simulation (Maastricht 1995), pages 144--153, 1995. http://citeseer.ist.psu.edu/liu95keyframe.html More
@inproceedings{ liu95keyframe,
author = "Zicheng Liu and Michael F. Cohen",
title = "Keyframe Motion Optimization By Relaxing Speed and Timing",
booktitle = "Computer Animation and Simulation '95",
publisher = "Springer-Verlag",
editor = "Dimitri Terzopoulos and Daniel Thalmann",
pages = "144--153",
year = "1995",
url = "citeseer.ist.psu.edu/liu95keyframe.html" }
Citations (may not include all citations):
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Condor: Constraint-based dataflow (context) - Kass - 1992
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