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Abstract: We describe a software architecture for virtual worlds, built on a base of multiple processes
communicating through a central event-driven user interface management
system. The virtual world's behavior is specified by a dialogue composed of modular
subdialogues or rule sets. In order to achieve high flexibility, device remappability and
reusability, the rule sets should be written as independent modules, each
encapsulating its own state. Each should be designed according to its purpose in a... (Update)
Context of citations to this paper: More
...from a standard electric device previously defined) 6. SYSTEM ARCHITECTURE Basically the system is composed in some way like [Appino 92, Lewis 91] by: The kernel, The interface manager The kernel maps every interface object (such us characters, objects, contexts, etc. to...
.... Koved, and Ling, addressed non WIMP interfaces with one of the first UIMSs for virtual reality, using concurrent event based dialogues[38]. 8. CONCLUSIONS We have presented a software model for describing and programming the fine grained aspects of non WIMP style interactions...
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BibTeX entry: (Update)
J. B. Lewis, L. Koved, and D. T. Ling. Dialogue structures for virtual worlds. In Conference Proceedings of SIGCHI'91, pages 131--136, 1991. http://citeseer.ist.psu.edu/lewis91dialogue.html More
@misc{ lewis91dialogue,
author = "J. Lewis and L. Koved and D. Ling",
title = "Dialogue structures for virtual worlds",
text = "J. B. Lewis, L. Koved, and D. T. Ling. Dialogue structures for virtual
worlds. In Conference Proceedings of SIGCHI'91, pages 131--136, 1991.",
year = "1991",
url = "citeseer.ist.psu.edu/lewis91dialogue.html" }
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