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Abstract: We discuss pattern recognition in the context of computer game. The purpose of pattern recognition is to extract relevant information from the game world. This high level information is needed by a decision-making system, which is responsible for producing actions to the game world. We delineate where pattern recognition can be applied in computer games, what are its roles, and what is expected from it. We discuss how pattern recognition can be utilized in different levels of detail, and how... (Update)
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BibTeX entry: (Update)
@inproceedings{ kaukoranta-role,
author = "Timo Kaukoranta and Jouni Smed and Harri Hakonen",
title = "Role of Pattern Recognition in Computer Games",
booktitle = "Proceedings of the 2nd International Conference on Application and Development of Computer Games",
editor = "Loo Wai Sing and Wan Hak Man and Wong Wai",
pages = "189--194",
address "Hong Kong SAR, China",
month = Jan,
year = "2003",
url = "citeseer.ist.psu.edu/kaukoranta03role.html" }
Citations (may not include all citations):
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Pattern Recognition: Statistical (context) - Schalkoff - 1992
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Human-level AI's killer application: interactive computer ga..
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AI Game Programming Wisdom (context) - Rabin - 2002
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A future for entertainment-defense research collaboration (context) - Capps, McDowell et al. - 2001
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I have no words & I must design: Toward a critical vocabular.. (context) - Costikyan - 2002
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Laws of the game (context) - de Football - 2002
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Web page (context) - Developers - 2002
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