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Multiresolution Modeling for Fast Rendering (1994)  (Make Corrections)  (79 citations)
Paul Heckbert
Proc. Graphics Interface '94



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Abstract: Three dimensional scenes are typically modeled using a single, fixed resolution model of each geometric object. Renderings of such a model are often either slow or crude, however: slow for distant objects, where the chosen detail level is excessive, and crude for nearby objects, where the detail level is insufficient. What is needed is a multiresolution model that represents objects at multiple levels of detail. With a multiresolution model, a rendering program can choose the level of detail... (Update)

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BibTeX entry:   (Update)

P. S. Heckbert and M. Garland. Multiresolution modeling for fast rendering. In Proc. Graphics Interface '94, pages 43--50. Canadian Inf. Proc. Soc., 1994. http://citeseer.ist.psu.edu/heckbert94multiresolution.html   More

@inproceedings{ heckbert94multiresolution,
    author = "Paul S. Heckbert and Michael Garland",
    title = "Multiresolution Modeling for Fast Rendering",
    booktitle = "Proc. Graphics Interface '94",
    month = "May",
    publisher = "Canadian Inf. Proc. Soc.",
    address = "Banff, Canada",
    pages = "43--50",
    year = "1994",
    url = "citeseer.ist.psu.edu/heckbert94multiresolution.html" }
Citations (may not include all citations):
351   Decimation of triangle meshes - Schroeder, Zarge et al. - 1992
277   A rapid hierarchical radiosity algorithm (context) - Hanrahan, Salzman et al. - 1991
252   Re-tiling polygonal surfaces - Turk - 1992
162   Hierarchical geometric models for visible surface algorithms (context) - Clark - 1976
124   Pyramidal parametrics (context) - Williams - 1983
100   Visibility Computations in Densely Occluded Polyhedral Envir.. (context) - Teller - 1992
78   The Renderman Companion (context) - Upstill - 1990
73   Management of large amounts of data in interactive building .. - Funkhouser, Sequin et al. - 1992
61   View interpolation for image synthesis - Chen, Williams - 1993
58   Bidirectional reflection functions from surface bump maps (context) - Cabral, Max et al. - 1987
57   IEEE Computer Graphics and Applications (context) - Heckbert, texture - 1986
57   Geometric simplification for indirect illumination calculati.. (context) - Rushmeier, Patterson et al. - 1993
56   Simplification of objects rendered by polygonal approximatio.. - DeHaemer, Michael et al. - 1991
51   and Werner Stuetzle (context) - Hoppe, DeRose et al. - 1993
50   Predicting reflectance functions from complex surfaces (context) - Westin, Arvo et al. - 1992
42   Anisotropic reflection models (context) - Kajiya - 1985
28   Hierarchical triangulation using cartographic coherence (context) - Scarlatos, Pavlidis - 1992
22   Database and Display Algorithms for Interactive Visualizatio.. - Funkhouser - 1993
16   Smooth transitions between bump rendering algorithms (context) - Becker, Max - 1993
12   Piecewise linear approximations of digitized space curves wi.. (context) - Ihm, Naylor - 1991
12   and Gavin Miller (context) - Greene, Kass - 1993
7   Issues in iterative TIN generation to support large scale si.. (context) - Polis, McKeown - 1993
6   Sampling and anti-aliasing of discrete 3-D volume density te.. (context) - Sakas, Gerth - 1991
3   Optimum uniform piecewise linear approximation of planar cur.. (context) - Dunham - 1986
2   A unified texture/reflectance model (context) - Perlin - 1984
1   Naval Postgraduate School (context) - Zyda, book et al. - 1991



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Generating Levels of Detail for Large-Scale Polygonal.. - Varshney, Agarwal.. (1995)   (Correct)
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Multiresolution Modeling and Visualization of.. - Cignoni, De.. (1994)   (Correct)

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