(Enter summary)
Abstract: Three dimensional scenes are typically modeled using
a single, fixed resolution model of each geometric object.
Renderings of such a model are often either slow or
crude, however: slow for distant objects, where the chosen
detail level is excessive, and crude for nearby objects,
where the detail level is insufficient. What is needed is a
multiresolution model that represents objects at multiple
levels of detail. With a multiresolution model, a rendering
program can choose the level of detail... (Update)
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BibTeX entry: (Update)
P. S. Heckbert and M. Garland. Multiresolution modeling for fast rendering. In Proc. Graphics Interface '94, pages 43--50. Canadian Inf. Proc. Soc., 1994. http://citeseer.ist.psu.edu/heckbert94multiresolution.html More
@inproceedings{ heckbert94multiresolution,
author = "Paul S. Heckbert and Michael Garland",
title = "Multiresolution Modeling for Fast Rendering",
booktitle = "Proc. Graphics Interface '94",
month = "May",
publisher = "Canadian Inf. Proc. Soc.",
address = "Banff, Canada",
pages = "43--50",
year = "1994",
url = "citeseer.ist.psu.edu/heckbert94multiresolution.html" }
Citations (may not include all citations):
351
Decimation of triangle meshes
- Schroeder, Zarge et al. - 1992
277
A rapid hierarchical radiosity algorithm (context) - Hanrahan, Salzman et al. - 1991
252
Re-tiling polygonal surfaces
- Turk - 1992
162
Hierarchical geometric models for visible surface algorithms (context) - Clark - 1976
124
Pyramidal parametrics (context) - Williams - 1983
100
Visibility Computations in Densely Occluded Polyhedral Envir.. (context) - Teller - 1992
78
The Renderman Companion (context) - Upstill - 1990
73
Management of large amounts of data in interactive building ..
- Funkhouser, Sequin et al. - 1992
61
View interpolation for image synthesis
- Chen, Williams - 1993
58
Bidirectional reflection functions from surface bump maps (context) - Cabral, Max et al. - 1987
57
IEEE Computer Graphics and Applications (context) - Heckbert, texture - 1986
57
Geometric simplification for indirect illumination calculati.. (context) - Rushmeier, Patterson et al. - 1993
56
Simplification of objects rendered by polygonal approximatio..
- DeHaemer, Michael et al. - 1991
51
and Werner Stuetzle (context) - Hoppe, DeRose et al. - 1993
50
Predicting reflectance functions from complex surfaces (context) - Westin, Arvo et al. - 1992
42
Anisotropic reflection models (context) - Kajiya - 1985
28
Hierarchical triangulation using cartographic coherence (context) - Scarlatos, Pavlidis - 1992
22
Database and Display Algorithms for Interactive Visualizatio..
- Funkhouser - 1993
16
Smooth transitions between bump rendering algorithms (context) - Becker, Max - 1993
12
Piecewise linear approximations of digitized space curves wi.. (context) - Ihm, Naylor - 1991
12
and Gavin Miller (context) - Greene, Kass - 1993
7
Issues in iterative TIN generation to support large scale si.. (context) - Polis, McKeown - 1993
6
Sampling and anti-aliasing of discrete 3-D volume density te.. (context) - Sakas, Gerth - 1991
3
Optimum uniform piecewise linear approximation of planar cur.. (context) - Dunham - 1986
2
A unified texture/reflectance model (context) - Perlin - 1984
1
Naval Postgraduate School (context) - Zyda, book et al. - 1991
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