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Anytime Deliberation For Computer Game Agents (2003)  (Make Corrections)  
N. A. Hawes



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Abstract: This thesis presents an approach to generating intelligent behaviour for agents in computer gamelike worlds. Designing and implementing such agents is a dicult task because they are required to act in real-time and respond immediately to unpredictable changes in their environment. Such requirements have traditionally caused problems for AI techniques. (Update)

Active bibliography (related documents):   More   All
1.2:   An Anytime Planning Agent for Computer Game Worlds - Hawes (2002)   (Correct)
0.7:   Evolvable Biologically Plausible Visual Architectures - Sloman (2001)   (Correct)
0.7:   Real-Time Goal-Orientated Behaviour For Computer Game Agents - Hawes (2000)   (Correct)

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0.1:   Anytime Planning for Agent Behaviour - Hawes (2001)   (Correct)
0.1:   GRUE: A Goal Processing Architecture for Game Agents - Gordon, Logan (2003)   (Correct)
0.1:   Six Month Report - Mark Wood Cspmaw   (Correct)

BibTeX entry:   (Update)

@misc{ hawes-anytime,
  author = "N. A. Hawes",
  title = "Anytime Deliberation For Computer Game Agents",
  url = "citeseer.ist.psu.edu/hawes03anytime.html" }
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