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Use of 3d Techniques for Virtual Production (2001)  (Make Corrections)  
Oliver Grau, Marc Price, Graham A. Thomas



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Abstract: Virtual production for broadcast is currently mainly used in the form of virtual studios, where the resulting media is a sequence of 2-D images. With the steady increase of 3-D computing power in home PC's and the technical progress in 3-D display technology, the content industry is looking for new kinds of programme material, which makes use of 3-D technology. The applications range from analysis of sport scenes, 3DTV, up to the creation of fully immersive content. (Update)

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BibTeX entry:   (Update)

@misc{ grau-use,
  author = "Oliver Grau and Marc Price and Graham A. Thomas",
  title = "Use of 3d Techniques for Virtual Production",
  url = "citeseer.ist.psu.edu/grau01use.html" }
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