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by Åsa Granlund, Daniel Lafrenière, David A. Carr
http://java.cdt.luth.se/~david/papers/HCIInt2001Final.pdf
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Abstract:

Patterns describe generic solutions to common problems in context. Originating from the world of architecture, patterns have been used mostly in object-oriented programming and data analysis. The goal of HCI patterns is to create an inventory of solutions to help designers (and usability engineers) to resolve UI development problems that are common, difficult and frequently encountered. In this paper, we present our pattern-supported approach to user interface design in the context of information visualization. Using a concrete example from the telecommunications domain, we will focus on a task/subtask pattern to illustrate how knowledge about a task and an appropriate interaction design solution can be captured and communicated. 1

Citations

3911 Design Patterns: Elements of Reusable Object-Oriented Software – Gamma, Helm, et al. - 1995
406 Visual Information Seeking: Tight Coupling of Dynamic Query Filters with Starfield Displays – Ahlberg, Shneiderman - 1994
384 The Timeless Way of Building – Alexander - 1979
350 The Eyes Have It: A Task by Data Type Taxonomy for Information Visualizations – Shneiderman - 1996
97 The Inmates are Running the Asylum – Cooper - 1999
53 Snap-Together Visualization: A User Interface for Coordinating Visualizations via Relational Schemata – North, Shneiderman - 2000
33 Putting it all together: Towards a pattern language for interaction design – Bayle - 1998
18 Principles for a Usability-Oriented Pattern Language – Mahemoff, Johnston - 1998
4 Interaction pattern languages: A Lingua Franca for interaction design – Erickson - 1998
3 Guidelines for designing information visualization applications – Carr - 1999