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GIB: Imperfect Information in a Computationally Challenging Game (2001)  (Make Corrections)  (5 citations)
Matthew L. Ginsberg



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Abstract: This paper investigates the problems arising in the construction of a program to play the (Update)

Context of citations to this paper:   More

.... the high variance have prompted Matt Ginsberg, the author of GIB, to look at other solutions, including building the entire search tree [16]. We too may have to look for new approaches to overcome the limitations of simulations. The poker project is rich in research...

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BibTeX entry:   (Update)

M. Ginsberg. GIB: Imperfect information in a computationally challenging game. Journal of Articial Intelligence Research, 2001. To appear. http://citeseer.ist.psu.edu/ginsberg01gib.html   More

@misc{ ginsberg01gib,
  author = "M. Ginsberg",
  title = "GIB: Imperfect information in a computationally challenging game",
  text = "M. Ginsberg. GIB: Imperfect information in a computationally challenging
    game. Journal of Articial Intelligence Research, 2001. To appear.",
  year = "2001",
  url = "citeseer.ist.psu.edu/ginsberg01gib.html" }
Citations (may not include all citations):
155   Forward reasoning and dependency-directed backtracking in a .. (context) - Stallman, Sussman - 1977
46   A complexity analysis of space-bounded learning algorithms f.. - Bayardo, Miranker - 1996
43   Dynamic backtracking - Ginsberg - 1993
23   Squeaky wheel optimization - Joslin, Clements - 1999
23   General Lattice Theory (context) - atzer - 1978
20   Iterative broadening - Ginsberg, Harvey - 1992
19   Asymptotic properties of minimax trees and game-searching pr.. (context) - Pearl - 1980
18   Total-order multi-agent task-network planning for contract b.. - Smith, Nau et al. - 1996
17   Search in games with incomplete information: A case study us.. - Frank, Basin - 1998
15   Generating and solving imperfect information games - Koller, Pfe - 1995
14   The greenblatt chess program (context) - Greenblatt, Eastlake et al. - 1967
14   The million pound bridge program (context) - Levy - 1989
14   Opponent modeling in poker - Billings, Papp et al. - 1998
13   A solution for the branching factor of the alpha-beta prunin.. (context) - Pearl - 1982
12   Search and Planning under Incomplete Information: A Study Us.. - Frank - 1998
12   Finding optimal strategies for imperfect information games - Frank, Basin et al. - 1998
11   Some methods of controlling the tree search in chess program.. (context) - Adelson-Velskiy, Arlazarov et al. - 1975
10   PYTHON: An expert squeezer (context) - Sterling, Nygate - 1990
9   Exploiting graph properties of game trees - Plaat, Schae et al. - 1996
8   One Jump Ahead: Challenging Human Supremacy in Checkers (context) - er - 1997
7   Conspiracy numbers for min-max searching (context) - McAllester - 1988
7   BuDDy: Binary Decision Diagram package (context) - Lind-Nielsen - 2000
3   GIB: Sensational breakthrough in bridge software (context) - Eskes - 1997
2   Five Weeks to Winning Bridge (context) - Sheinwold - 1996
2   Play of the Hand with Blackwood (context) - Blackwood - 1979
1   Alpha-beta pruning under partial orders (context) - Ginsberg, Ja - 2001
1   Combining knowledge and search to solve singlesuit bridge - Frank, Basin et al. - 2000

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