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Abstract: This work presents a software methodology
used to implement artificial animated creatures.
The proposed architecture deals with dynamics
and kinematics issues and provides a well
structured way to control the creature resources.
Three artificial creatures with different sensors
/actuators/dynamics characteristics show the
versatility of the architecture."Roger-the-Crab"
simulates a crab-like creature, with two eyes (cameras)
and two arms. The simulator "T he-W orm"
is a multi-link... (Update)
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BibTeX entry: (Update)
@inproceedings{ garcia00towards,
author = "Luiz-Marcos Garcia and Fernando Wagner da Silva and Roderic A. Grupen and Ricardo C. Farias",
title = "Towards an Architecture for Artificial Animated Creatures",
booktitle = "{CA}",
pages = "170-175",
year = "2000",
url = "citeseer.ist.psu.edu/garcia00toward.html" }
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