(Enter summary)
Abstract: Elements and Prototype Elements
User interface elements are "real" in the sense that the user can view them
and manipulate them. There are several reasons why you may additionally want
to introduce abstract elements into an Elements, Events & Transition model.
Abstract elements should not be confused with the concept of "abstract
superclasses" found in some object-oriented programming languages. An
abstract EET element differs from an ordinary EET element only in not having a
visual... (Update)
Context of citations to this paper: More
...was editing the inferred code using a set of unwieldy dialog boxes. PBD systems such as Wolber s Pavlov[20] and Frank s Grizzly Bear [4] have shown that simple heuristics can be used to infer many forms of graphical constraints and simple behaviors. Both of these systems...
.... today s PBD systems either require significant preparation to be performed on objects that can be dragged before the drag is demonstrated [6], or severely limit the kinds of dragging permitted. 3.1.2 Conditional and Modal Behavior In a board game, a single action can have...
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BibTeX entry: (Update)
M. Frank. Model-Based User Interface Design by Demonstration and by Interview. Ph.D. thesis. Graphics, Visualization & Usability Center, Georgia Institute of Technology, Atlanta, Georgia. http://citeseer.ist.psu.edu/frank95modelbased.html More
@misc{ frank-modelbased,
author = "M. Frank",
title = "Model-Based User Interface Design by Demonstration and by Interview",
text = "M. Frank. Model-Based User Interface Design by Demonstration and by Interview.
Ph.D. thesis. Graphics, Visualization & Usability Center, Georgia Institute
of Technology, Atlanta, Georgia.",
url = "citeseer.ist.psu.edu/frank95modelbased.html" }
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