(Enter summary)
Abstract: By marrying traditional methods for computer programming with an artistic temperament,
we give birth to a new phenomenon: the aesthetic program. Our work builds
on visual approaches in programming as well as modeling for software, where I envision
a gradual evolution from program to model. The need for the aesthetic model
is strengthened with the importance of personalized, individually-tailored, models. I,
and my students, have formulated the rube Project methodology around the use of 3D
... (Update)
Context of citations to this paper: More
.... 2] In late 1998, the rube Methodology was formulated, and which focuses on the use of 3D web based virtual world construction models [3]. One goal is to construct a software architecture that encourages 3D construction of objects and their models focusing on the behavioral...
...and creating 3D objects has been given to the model author. Objects can be personalized and made culturally or aesthetically meaningful [5,14] as shown in Figure 2 1 [16] and Figure 2 2 [17] Both figures represent different metaphorical styles impressed upon the same XML file...
Cited by: More
A Three-Dimensional Modeling Approach To Petri Network Design And.. - Dance (2001)
(Correct)
An Investigation of the Use of Metaphor in the Rube Paradigm - Hopkins (2001)
(Correct)
A 3D XML-Based Visualization Framework for Dynamic Models - Kim, Fishwick (2002)
(Correct)
Similar documents (at the sentence level):
37.8%: On the Aesthetics of Programming and Modeling: Part 2: Crafting.. - Fishwick (2000)
(Correct)
12.1%: On the Aesthetics of Programming and Modeling: Part 1: Evolving.. - Fishwick (2000)
(Correct)
Active bibliography (related documents): More All
0.5: Exploring Multiple Visualization Perspectives with Aesthetic.. - Fishwick
(Correct)
0.3: Panel: Strategic Directions In Simulation Research - Page, Nicol, Balci (1999)
(Correct)
0.3: Learning How to Do Things with Imitation - Alissandrakis, Nehaniv, Dautenhahn (2000)
(Correct)
Similar documents based on text: More All
0.5: Exploiting An Agent-Based Metaphor In Software Visualization .. - Hopkins, Fishwick (2003)
(Correct)
0.4: Virtual Reality Modeling Language Templates for Dynamic Model.. - Kim, Fishwick (2001)
(Correct)
0.3: A Methodology for the 3D Modeling and Visualization of.. - Dance, Fishwick
(Correct)
Related documents from co-citation: More All
3: Simpack: Getting started with simulation programming in C and C
- Fishwick - 1992
3: 3D Behavioral Model Design for Simulation and Software Engineering (context) - Fishwick - 2000
2: Systems Modeling and Computer Simulation (context) - Kheir - 1996
BibTeX entry: (Update)
Paul A. Fishwick, "Aesthetic Programming," Leonardo, MIT Press, submitted for review September 2000. http://www.cise.ufl.edu/~fishwick/tr/00/leo.pdf. 2000 http://citeseer.ist.psu.edu/fishwick00aesthetic.html More
@misc{ fishwick00aesthetic,
author = "P. Fishwick",
title = "Aesthetic Programming",
text = "Paul A. Fishwick, Aesthetic Programming, Leonardo, MIT Press, submitted
for review September 2000. http://www.cise.ufl.edu/~fishwick/tr/00/leo.pdf.
2000",
year = "2000",
url = "citeseer.ist.psu.edu/fishwick00aesthetic.html" }
Citations (may not include all citations):
681
The Unified Modeling Language User Guide (context) - Booch, Rumbaugh et al. - 1999 ACM DBLP
403
and Dangerous Things: What Categories Reveal about the Mind (context) - Lakoff, Fire - 1987
223
The Structure of Scientific Revolutions (context) - Kuhn - 1996
175
Watch What I Do: Programming by Demonstration (context) - Cypher, Halbert et al. - 1993
142
The Design of Everyday Things (context) - Norman - 1990
116
Readings in Information Visualization: Using Vision to Think (context) - Card, Mackinlay et al. - 1999
98
Algorithm Animation (context) - Brown - 1987 ACM
80
Simulation Model Design and Execution: Building Digital Worl.. (context) - Fishwick - 1995
50
Software Visualization: Programming as a Multimedia Experien.. (context) - Stasko, Domingue et al. - 1998
49
Usability Engineering (context) - Nielsen - 1993 ACM DBLP
48
Turtle Geometry (context) - Abelson, diSessa - 1980
41
Programming Language Concepts (context) - Ghezzi, Jazayeri - 1987 ACM
41
Metaphors we Live By (context) - Lakoff, Johnson - 1980
39
Mental Models (context) - Gentner, Stevens - 1983 ACM
22
Usability issues in the design of novice programming systems (context) - Pane, Myers - 1996
19
Computers and Powerful Ideas (context) - Papert - 1980
19
A Three-Dimensional Representation for Program Execution (context) - Lieberman - 1991
15
Van Nostrand Reinhold Company (context) - Shu - 1988
15
Programming in Three Dimensions
- Najork - 1996 ACM DBLP
12
Scientific American (context) - Kay - 1984
12
The Humane Interface (context) - Raskin - 2000 ACM
9
Karel the Robot: A Gentle Introduction to the Art of Program.. (context) - Pattis, Roberts et al. - 1994
8
Visual Languages and Visual Programming (context) - Chang - 1990 ACM
8
Algorithmic Aesthetics: Computer Models for Criticism and De.. (context) - Stiny, Gips - 1978
6
The Dynamics of Architectural Form (context) - Arnheim - 1977
6
Ace Books (context) - Gibson - 1984
5
Visual Languages and Applications (context) - Ichikawa, Jungert et al. - 1990 ACM
5
A Multimodeling Basis for Across-Trophic-Level Ecosystem Mod..
- Fishwick, Sanderson et al. - 1998
4
Design by Numbers (context) - Maeda - 1999 ACM
4
The Logic of Architecture: Design (context) - Mitchell - 1990
3
Synthetic Human Agents for Modeling and Simulation (context) - Hopkins, Fishwick - 2000
3
A Modeling Strategy for the NASA Intelligent Synthesis Envir..
- Fishwick - 1999
3
Spectra Books (context) - Stephenson - 1993
3
Stanford University Center for the Study of Language and Inf.. (context) - Knuth - 1992
3
Programming by Example (context) - Lieberman - 2000 ACM
3
Faber and Faber (context) - Arnheim, London - 1969
2
Epigenetic Painting (context) - Verostko - 1990
2
The Art of Programming: Volumes 1 to (context) - Knuth - 1968
2
Constructivist Architecture in the USSR (context) - Kopp - 1985
2
Van Nostrand Reinhold Co (context) - Ching, Form et al. - 1979
2
PP: Visual Programming System with ThreeDimensional Represen.. (context) - Oshiba, Tanaka - 1999
2
Finite State Automaton for Boiling Water Multimodel (context) - Ugrankar - 2000
2
British Broadcasting Corporation (context) - Dicks, the - 1977
2
Doctor Who Magazine (context) - Assassin - 1986
2
Behavioral Model Design for Simulation and Software Engineer.. (context) - Fishwick - 2000
2
Machine Beauty: Elegance and The Heart of Technology (context) - Gelernter - 1998
2
Metapatterns: Across Space (context) - Volk - 1995
2
Termites and Traffic Jams: Exporations in Massively Parallel.. (context) - Resnick - 1997
2
Artificial intelligence and the Work of Harold Cohen (context) - McCorduck, Meta-art - 1991
1
Aesthetics and Art Theory: An Historical Introduction (context) - Osborne - 1968
1
The Bauhaus and America: first contacts (context) - Kentgens-Craig - 2000
http://www.stagecast.com
http://acg.media.mit.edu/
http://www.verostko.com
Online articles have much greater impact More about CiteSeer.IST Add search form to your site Submit documents Feedback
CiteSeer.IST - Copyright Penn State and NEC