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A Computer Analysis of Hit Frequency For a Complex Video Gaming Machine (2000)  (Make Corrections)  
Damien Charles Ennis



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Abstract: The current generation slot machines is based on computer technology. Through the use of a random number generator and computer-generated displays it is possible to design machines that offer a greater variety of gaming alternatives and are more reliable to operate than mechanical slot machines. A requirement for marketing an electronic gaming machine is that the manufacturer be able to reliably predict the frequency of player hits for the machine. A simple mathematical model for the prediction ... (Update)

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BibTeX entry:   (Update)

@misc{ ennis-computer,
  author = "Damien Charles Ennis",
  title = "A Computer Analysis of Hit Frequency For a Complex Video Gaming Machine",
  url = "citeseer.ist.psu.edu/ennis00computer.html" }
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10   The Theory of Gambling and Statistical Logic (context) - Epstein - 1977
1   Playing for keeps: developing casino games (context) - Boelhouwer - 2000
1   Mead Publishing Corporation (context) - Mead, Reel - 1983
1   Electronic age comes to slot machines (context) - Coutenay - 1998

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